ClashismCoC
War Matches · Ended · 20v20

Siths Revenge#4

60 · 100% · 31/20 attacks

vs

Perfect Order

60 · 100% · 32/20 attacks

Match Analysis

Siths Revenge#4 and Perfect Order tied on both stars and destruction.

Town Hall matchup
Siths Revenge#417.9 avg
Perfect Order17.9 avg
Attack efficiency
Siths Revenge#431/20 attacks · 100% of max stars
Perfect Order32/20 attacks · 100% of max stars
Best attack
SR Turbo (Siths Revenge#4) — 3 · 100%
Rune (Perfect Order) — 3 · 100%
Unused attacks

Siths Revenge#4: Bert, Rafli, TheLegend27, Stijnus

Perfect Order: beast <3 three, Rullator Jan, Q ★Beast★ 3.0

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

Siths Revenge#4

#PlayerTHAttacks
1Koning Julian18
3 · 100%3 · 100%
2Bert18no attack yet
3JoramZooo18
3 · 100%3 · 100%
4Woeter18
3 · 100%1 · 93%
5Crusader18
3 · 100%3 · 100%
6Broomstick18
3 · 100%2 · 85%
7Rafli18no attack yet
8Liquidation18
3 · 100%3 · 100%
9bouboyz18
2 · 90%3 · 100%
10Gerrie18
3 · 100%3 · 100%
11TheLegend2718no attack yet
12Hermanovic 02018
2 · 87%2 · 76%
13Umma 0118
2 · 98%
14Bingo18
3 · 100%2 · 99%
15Tooin11118
2 · 95%3 · 100%
16PATRICKMATELTIE18
3 · 100%3 · 100%
17Stijner200218
3 · 100%2 · 97%
18SR Turbo18
3 · 100%3 · 100%
19Stijnus17no attack yet
20Sr4 Donation17
2 · 69%3 · 100%

Perfect Order

#PlayerTHAttacks
1Fluffy Buddha18
3 · 100%3 · 100%
2beast <318
3 · 100%3 · 100%
3vidal18
3 · 100%2 · 86%
4Rune18
3 · 100%1 · 96%
5EkkoAlwaysNoob18
3 · 100%3 · 100%
6beast <3 two18
3 · 100%3 · 100%
7Knut18
2 · 75%
8beast <3 three18no attack yet
9AD.00718
3 · 100%3 · 100%
10Braggs18
3 · 100%3 · 100%
11Cray18
2 · 90%3 · 100%
12⚡️Rullo⚡️18
3 · 100%3 · 100%
13G シ18
2 · 72%3 · 100%
14Phetter18
2 · 71%2 · 53%
15KAMP Brian18
2 · 94%
16Blåknute18
3 · 100%2 · 99%
17KAMP Tony18
2 · 95%3 · 100%
18Rullator Jan18no attack yet
19Q ★Beast★ 3.017no attack yet
20Mikael217
3 · 100%2 · 80%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.