Achaemenid
★45 · 100% · 15/15 attacks
vs
دره جوز
★45 · 100% · 18/15 attacks
Match Analysis
Achaemenid and دره جوز tied on both stars and destruction.
Town Hall matchup
Achaemenid12.9 avg
دره جوز13.0 avg
Attack efficiency
Achaemenid15/15 attacks · 100% of max stars
دره جوز18/15 attacks · 100% of max stars
Unused attacks
Achaemenid: LORD, MahdiParadise, gorilov, BedlessFighter, رامبد, TEUS, Coronel, ♡hossizzz♡, حسین, Sp, Shadow, JenesisPrime, Darkstorm, NightRage
دره جوز: hadi, بیی, alireza, ƓƠƓƠŁî, vorya, ArashNobari, saeidtar, محمد, elx, مهدی, ابوذر, mohamad, ارشیا
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Achaemenid
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | LORD | 17 | no attack yet |
| 2 | MahdiParadise | 16 | no attack yet |
| 3 | gorilov | 16 | no attack yet |
| 4 | BedlessFighter | 15 | no attack yet |
| 5 | رامبد | 13 | no attack yet |
| 6 | TEUS | 13 | no attack yet |
| 7 | Coronel | 14 | no attack yet |
| 8 | ♡hossizzz♡ | 12 | no attack yet |
| 9 | حسین | 12 | no attack yet |
| 10 | shame | 11 | ★3 · 100%★3 · 100% |
| 11 | Sp | 11 | no attack yet |
| 12 | Shadow | 11 | no attack yet |
| 13 | JenesisPrime | 11 | no attack yet |
| 14 | Darkstorm | 11 | no attack yet |
| 15 | NightRage | 10 | no attack yet |
دره جوز
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | hadi | 16 | no attack yet |
| 2 | mohamad | 17 | ★3 · 100%★3 · 100% |
| 3 | بیی | 16 | no attack yet |
| 4 | alireza | 15 | no attack yet |
| 5 | ƓƠƓƠŁî | 13 | no attack yet |
| 6 | vorya | 13 | no attack yet |
| 7 | ArashNobari | 13 | no attack yet |
| 8 | saeidtar | 13 | no attack yet |
| 9 | محمد | 12 | no attack yet |
| 10 | elx | 12 | no attack yet |
| 11 | amir83 | 11 | ★3 · 100%★3 · 100% |
| 12 | مهدی | 11 | no attack yet |
| 13 | ابوذر | 11 | no attack yet |
| 14 | mohamad | 11 | no attack yet |
| 15 | ارشیا | 11 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.