DangerkillerMHZ
★45 · 100% · 28/15 attacks
vs
神话
★43 · 97.8% · 21/15 attacks
Match Analysis
DangerkillerMHZ won by 2 stars.
Town Hall matchup
DangerkillerMHZ14.5 avg
神话14.6 avg
Attack efficiency
DangerkillerMHZ28/15 attacks · 100% of max stars
神话21/15 attacks · 96% of max stars
Best attack
Unused attacks
DangerkillerMHZ: MÈHÉĎÏ HÀŠÁÑ, GàmérKïñg MHZ, MD:ZULFIKAR, MD:HASAN, GàmérKïñg MHZ, MEHEDI, MÈHÉDÏ, MÈHÉDÏ HÃSÂÑ, MÈHÉDÏ, MÈHÉDÏ 15, TH9, th 10, MÈHÉDÏ HÃSÂÑ, MÈHÉDÏ HÃSÂÑ, MÈHÉDÏ HÃSÂÑ
神话: 战神, yen, 神圣山庄, 无敌!, 一固一固, 战争贩子, The Great Wall, Sui风而去, 月色真美, 天下, ahchoy戰神之尊-逍遥派, 金展旭呀
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
DangerkillerMHZ
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | MÈHÉĎÏ HÀŠÁÑ | 18 | no attack yet |
| 2 | GàmérKïñg MHZ | 17 | no attack yet |
| 3 | MD:ZULFIKAR | 17 | no attack yet |
| 4 | MD:HASAN | 16 | no attack yet |
| 5 | GàmérKïñg MHZ | 16 | no attack yet |
| 6 | MEHEDI | 15 | no attack yet |
| 7 | MÈHÉDÏ | 15 | no attack yet |
| 8 | MÈHÉDÏ HÃSÂÑ | 13 | no attack yet |
| 9 | MÈHÉDÏ | 13 | no attack yet |
| 10 | MÈHÉDÏ 15 | 13 | no attack yet |
| 11 | TH9 | 13 | no attack yet |
| 12 | th 10 | 13 | no attack yet |
| 13 | MÈHÉDÏ HÃSÂÑ | 13 | no attack yet |
| 14 | MÈHÉDÏ HÃSÂÑ | 13 | no attack yet |
| 15 | MÈHÉDÏ HÃSÂÑ | 13 | no attack yet |
神话
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | 战神 | 18 | no attack yet |
| 2 | yen | 18 | no attack yet |
| 3 | 神圣山庄 | 16 | no attack yet |
| 4 | 无敌! | 16 | no attack yet |
| 5 | 一固一固 | 15 | no attack yet |
| 6 | FuLin | 15 | ★2 · 86%★2 · 79% |
| 7 | hijack | 14 | ★3 · 100%★3 · 100% |
| 8 | 战争贩子 | 16 | no attack yet |
| 9 | The Great Wall | 13 | no attack yet |
| 10 | Sui风而去 | 13 | no attack yet |
| 11 | 月色真美 | 13 | no attack yet |
| 12 | 天下 | 13 | no attack yet |
| 13 | FengRanSuiMo | 13 | ★3 · 100%★2 · 58% |
| 14 | ahchoy戰神之尊-逍遥派 | 13 | no attack yet |
| 15 | 金展旭呀 | 13 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.