ClashismCoC
War Matches · Ended · 20v20

JAY RANCHHOD

60 · 100% · 29/20 attacks

vs

COC WARRIOR

60 · 100% · 32/20 attacks

Match Analysis

JAY RANCHHOD and COC WARRIOR tied on both stars and destruction.

Town Hall matchup
JAY RANCHHOD17.5 avg
COC WARRIOR17.1 avg
Attack efficiency
JAY RANCHHOD29/20 attacks · 100% of max stars
COC WARRIOR32/20 attacks · 100% of max stars
Best attack
Theone (JAY RANCHHOD) — 3 · 100%
YUVRAJ (COC WARRIOR) — 3 · 100%
Unused attacks

JAY RANCHHOD: kha, KMHER ARMEY, buckethead

COC WARRIOR: D.V.ClasHers, ❤️NANCY❤️, VEGITTO SSGSS, ⚡ LEADER ⚡

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

JAY RANCHHOD

#PlayerTHAttacks
1~•ALAG~•GAMING~18
2 · 68%
2BACKBENCHER18
3 · 100%3 · 100%
3Aarti18
1 · 93%
4悪魔GUTS ★18
3 · 100%3 · 100%
5King Julian-Raj18
3 · 100%1 · 73%
6Magaroda@118
3 · 100%3 · 100%
7VK Raider18
3 · 100%3 · 100%
8kha18no attack yet
9KMHER ARMEY18no attack yet
10Dev⚡Killer⚡X18
3 · 100%2 · 94%
11vk chaudhary17
2 · 81%3 · 100%
12LoRD TAB17
3 · 100%
13CHANN CHAV17
3 · 100%3 · 100%
14MH__SOHAM17
1 · 89%3 · 100%
15a tang17
3 · 100%2 · 78%
16buckethead17no attack yet
17The_x_Unknown17
3 · 100%
18THE HULK17
3 · 100%1 · 61%
19@smruti0117
3 · 100%
20Theone17
3 · 100%3 · 100%

COC WARRIOR

#PlayerTHAttacks
1⚡ShreyS⚡Goku✨18
3 · 100%2 · 62%
2Tharuuusha18
3 · 100%3 · 100%
3KS♨️HARSH18
3 · 100%3 · 100%
4Muskan✨18
3 · 100%3 · 100%
5sohu....18
3 · 100%3 · 100%
6D.V.ClasHers18no attack yet
7❤️NANCY❤️18no attack yet
8Super Archer ××18
3 · 100%3 · 100%
9Ñìŕàjàñ17
2 · 89%3 · 100%
10black knight17
3 · 100%3 · 100%
11ALEX MARTIN17
3 · 100%3 · 100%
12evil foxy17
3 · 100%3 · 100%
13chamroeun17
2 · 60%2 · 54%
14♕♡⚘Mùskàn⚘♡♕17
1 · 58%1 · 40%
15ZORO17
3 · 100%2 · 82%
16kingsmen17
3 · 100%2 · 71%
17YUVRAJ18
3 · 100%3 · 100%
18VEGITTO SSGSS15no attack yet
19☠️TAU JI☠️14
2 · 82%2 · 80%
20⚡ LEADER ⚡15no attack yet

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.