clan nuevo
★37 · 91.46667% · 16/15 attacks
vs
Smokin
★45 · 100% · 19/15 attacks
Match Analysis
Smokin won by 8 stars.
Town Hall matchup
clan nuevo16.1 avg
Smokin15.3 avg
Attack efficiency
clan nuevo16/15 attacks · 82% of max stars
Smokin19/15 attacks · 100% of max stars
Unused attacks
clan nuevo: R4V, GG_BYSKAN, Mezuena, alexeito 04.2, matias, Strirez, CMCH 02 ☺☺, 匕口メ工匚口, juan, ⚡️ItzMiguiXD⚡️, DarkGaizka, luis@181818
Smokin: Bushido, SHADOW_LORD, harabas, kazzam, adrian, gOn, ricaddoz, aceverson™, IRShadow, little bushido, Ton2, Narituku, Yabe, DEADPOOL
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
clan nuevo
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | carlos | 18 | ★2 · 96% |
| 2 | R4V | 18 | no attack yet |
| 3 | LOPEZ | 18 | ★2 · 89% |
| 4 | GG_BYSKAN | 18 | no attack yet |
| 5 | Mezuena | 16 | no attack yet |
| 6 | fernando+d. | 17 | ★2 · 94% |
| 7 | alexeito 04.2 | 16 | no attack yet |
| 8 | matias | 16 | no attack yet |
| 9 | Strirez | 15 | no attack yet |
| 10 | CMCH 02 ☺☺ | 15 | no attack yet |
| 11 | 匕口メ工匚口 | 16 | no attack yet |
| 12 | juan | 15 | no attack yet |
| 13 | ⚡️ItzMiguiXD⚡️ | 15 | no attack yet |
| 14 | DarkGaizka | 15 | no attack yet |
| 15 | luis@181818 | 14 | no attack yet |
Smokin
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Bushido | 18 | no attack yet |
| 2 | SHADOW_LORD | 18 | no attack yet |
| 3 | harabas | 18 | no attack yet |
| 4 | kazzam | 18 | no attack yet |
| 5 | adrian | 16 | no attack yet |
| 6 | Mr. one | 16 | ★3 · 100% |
| 7 | gOn | 17 | no attack yet |
| 8 | ricaddoz | 15 | no attack yet |
| 9 | aceverson™ | 15 | no attack yet |
| 10 | IRShadow | 15 | no attack yet |
| 11 | little bushido | 15 | no attack yet |
| 12 | Ton2 | 15 | no attack yet |
| 13 | Narituku | 14 | no attack yet |
| 14 | Yabe | 13 | no attack yet |
| 15 | DEADPOOL | 7 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.