RUS
★45 · 100% · 27/15 attacks
vs
G@M€ CH@NG€R$
★45 · 100% · 26/15 attacks
Match Analysis
RUS and G@M€ CH@NG€R$ tied on both stars and destruction.
Town Hall matchup
RUS18.0 avg
G@M€ CH@NG€R$18.0 avg
Attack efficiency
RUS27/15 attacks · 100% of max stars
G@M€ CH@NG€R$26/15 attacks · 100% of max stars
Unused attacks
RUS: virron, Baur, edva, Мехрочиддин, master foto, Redwar .i., Kirillbes
G@M€ CH@NG€R$: ajay, MR Adnan, YADAV_0_0, OptiMus PriME, rishi, pomela 360....., Sambhaji, er. pawan, #ROBO#, COOL GUY, Karan, JAYDEEP CHAUHAN
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
RUS
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | virron | 18 | no attack yet |
| 2 | Baur | 18 | no attack yet |
| 3 | edva | 18 | no attack yet |
| 4 | Мехрочиддин | 18 | no attack yet |
| 5 | ⭐SerG⭐™ | 18 | ★2 · 91%★3 · 100% |
| 6 | :| Батя |: | 18 | ★3 · 100%★1 · 91% |
| 7 | RUS | 18 | ★2 · 62%★2 · 68% |
| 8 | Диман | 18 | ★3 · 100% |
| 9 | master foto | 18 | no attack yet |
| 10 | KSX | 18 | ★3 · 100%★3 · 100% |
| 11 | bibik | 18 | ★2 · 78% |
| 12 | Redwar .i. | 18 | no attack yet |
| 13 | vitali112 | 18 | ★3 · 100%★3 · 100% |
| 14 | yunus | 18 | ★3 · 100%★3 · 100% |
| 15 | Kirillbes | 18 | no attack yet |
G@M€ CH@NG€R$
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | ÔP☞ PsЎBäBä | 18 | ★2 · 94%★3 · 100% |
| 2 | ajay | 18 | no attack yet |
| 3 | MR Adnan | 18 | no attack yet |
| 4 | jayesh | 18 | ★3 · 100%★3 · 100% |
| 5 | YADAV_0_0 | 18 | no attack yet |
| 6 | OptiMus PriME | 18 | no attack yet |
| 7 | rishi | 18 | no attack yet |
| 8 | pomela 360..... | 18 | no attack yet |
| 9 | Sambhaji | 18 | no attack yet |
| 10 | er. pawan | 18 | no attack yet |
| 11 | #ROBO# | 18 | no attack yet |
| 12 | COOL GUY | 18 | no attack yet |
| 13 | Karan | 18 | no attack yet |
| 14 | JAYDEEP CHAUHAN | 18 | no attack yet |
| 15 | THE DESTROYER | 18 | ★3 · 100%★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.