BANDIT CREW
★12 · 33.4% · 6/15 attacks
vs
BAHULE PART 2
★45 · 100% · 26/15 attacks
Match Analysis
BAHULE PART 2 won by 33 stars.
Town Hall matchup
BANDIT CREW13.6 avg
BAHULE PART 213.5 avg
Attack efficiency
BANDIT CREW6/15 attacks · 27% of max stars
BAHULE PART 226/15 attacks · 100% of max stars
Unused attacks
BANDIT CREW: Daruma99$, werth, Bumblebee, De Nand, tude, Pande!, Name the tidak, P3MUL4, Freezy., NARAWANGSA, Siluman_Tobrut, fenryyr
BAHULE PART 2: Kun, NOVEL NEIVI, Baby Dragon
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
BANDIT CREW
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Daruma99$ | 17 | no attack yet |
| 2 | werth | 17 | no attack yet |
| 3 | ☠️Desa PENARI☠️ | 17 | ★2 · 78%★2 · 63% |
| 4 | Bumblebee | 16 | no attack yet |
| 5 | De Nand | 16 | no attack yet |
| 6 | musoleh ucull | 14 | ★1 · 73%★1 · 87% |
| 7 | tude | 14 | no attack yet |
| 8 | Pande! | 13 | no attack yet |
| 9 | Name the tidak | 13 | no attack yet |
| 10 | P3MUL4 | 12 | no attack yet |
| 11 | Open Bo 1x700 | 13 | ★3 · 100%★3 · 100% |
| 12 | Freezy. | 12 | no attack yet |
| 13 | NARAWANGSA | 11 | no attack yet |
| 14 | Siluman_Tobrut | 11 | no attack yet |
| 15 | fenryyr | 8 | no attack yet |
BAHULE PART 2
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | papoy EA | 18 | ★3 · 100%★3 · 100% |
| 2 | sky | 17 | ★2 · 98% |
| 3 | Kun | 16 | no attack yet |
| 4 | Jeini | 16 | ★3 · 100%★3 · 100% |
| 5 | Yakusa | 15 | ★2 · 67% |
| 6 | NOVEL NEIVI | 15 | no attack yet |
| 7 | Denny | 14 | ★2 · 81%★2 · 98% |
| 8 | Hellena | 13 | ★3 · 100%★2 · 68% |
| 9 | Ka JuL | 13 | ★2 · 97%★1 · 66% |
| 10 | papoy 25 | 13 | ★3 · 100%★3 · 100% |
| 11 | bintang kecil | 12 | ★3 · 100%★2 · 77% |
| 12 | Pad'Z | 12 | ★3 · 100%★3 · 100% |
| 13 | Baby Dragon | 11 | no attack yet |
| 14 | sky2 | 10 | ★3 · 100%★3 · 100% |
| 15 | Cayy. | 8 | ★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.