ClashismCoC
War Matches · Ended · 20v20

BLOOD TEAM

60 · 100% · 34/20 attacks

vs

Universal Unity

60 · 100% · 32/20 attacks

Match Analysis

BLOOD TEAM and Universal Unity tied on both stars and destruction.

Town Hall matchup
BLOOD TEAM17.6 avg
Universal Unity17.3 avg
Attack efficiency
BLOOD TEAM34/20 attacks · 100% of max stars
Universal Unity32/20 attacks · 100% of max stars
Best attack
samuel (BLOOD TEAM) — 3 · 100%
brandon (Universal Unity) — 3 · 100%
Unused attacks

BLOOD TEAM: salvo, Franco, dvalma99, nero77, mr.rinco, Orsettopuccioso, frenk

Universal Unity: BAGANi, marichelle1025, Icemig, -CHARDZKIE26-, JuanMarcus0328, pootaktE, monstertrio, BIG KING, toybats, vhintastic, F@!+H, Hope, D u k e s t a R, ariel, romeyoo

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

BLOOD TEAM

#PlayerTHAttacks
1Nicoars18
3 · 100%3 · 100%
2BJ Horseman18
3 · 100%3 · 100%
3Gesù18
3 · 100%3 · 100%
4Luca18
2 · 83%
5salvo18no attack yet
6Franco18no attack yet
7Zarbon9818
3 · 100%
8Gm119518
1 · 88%3 · 100%
9dvalma9918no attack yet
10nero7718no attack yet
11ZaNo18
3 · 100%
12mr.rinco18no attack yet
13CrHouse18
1 · 82%
14enzo17
2 · 79%
15Orsettopuccioso17no attack yet
16Chani17
2 · 92%
17Chiara17
2 · 87%
18frenk17no attack yet
19samuel17
3 · 100%3 · 100%
20gabriele15
3 · 100%3 · 100%

Universal Unity

#PlayerTHAttacks
1BAGANi18no attack yet
2marichelle102518no attack yet
3Icemig18no attack yet
4brandon18
3 · 100%
5-CHARDZKIE26-18no attack yet
6JuanMarcus032818no attack yet
7pootaktE18no attack yet
8Dreb18
2 · 69%2 · 85%
9marlon102518
3 · 100%
10monstertrio18no attack yet
11BIG KING18no attack yet
12toybats18no attack yet
13vhintastic18no attack yet
14F@!+H17no attack yet
15Hope17no attack yet
16D u k e s t a R17no attack yet
1713. ⭐⭐⭐17
3 · 100%3 · 100%
18ariel17no attack yet
19Much Better14
1 · 45%1 · 47%
20romeyoo13no attack yet

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.