The Dragons
★45 · 100% · 28/15 attacks
vs
RomanEmpire
★34 · 82.73333% · 15/15 attacks
Match Analysis
The Dragons won by 11 stars.
Town Hall matchup
The Dragons15.3 avg
RomanEmpire14.9 avg
Attack efficiency
The Dragons28/15 attacks · 100% of max stars
RomanEmpire15/15 attacks · 76% of max stars
Unused attacks
The Dragons: aureliomagalhae
RomanEmpire: pedro, masini2, Kollektr, NH 10, haroxmake 52, Fiuza 2, Dr Spencer
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
The Dragons
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Haug | 18 | ★3 · 100%★3 · 100% |
| 2 | ODIN | 18 | ★2 · 77%★3 · 100% |
| 3 | kaakon | 18 | ★3 · 100%★3 · 100% |
| 4 | Ice Dragon | 18 | ★3 · 100%★3 · 100% |
| 5 | Rei Augusto | 18 | ★3 · 100%★2 · 91% |
| 6 | Obka | 16 | ★0 · 48%★1 · 79% |
| 7 | arruda | 15 | ★3 · 100%★3 · 100% |
| 8 | EXECUTOR_V7 | 14 | ★3 · 100%★3 · 100% |
| 9 | Karol | 14 | ★2 · 87%★3 · 100% |
| 10 | EoBielzinCRL | 14 | ★2 · 93%★3 · 100% |
| 11 | hsaj | 14 | ★1 · 54%★2 · 87% |
| 12 | mateuschiaro | 14 | ★2 · 82%★2 · 88% |
| 13 | aureliomagalhae | 14 | no attack yet |
| 14 | Gold of war tha | 13 | ★3 · 100%★1 · 45% |
| 15 | agostinho; | 12 | ★3 · 100%★1 · 56% |
RomanEmpire
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | pedro | 18 | no attack yet |
| 2 | Lostrealms | 18 | ★2 · 70%★3 · 100% |
| 3 | masini2 | 18 | no attack yet |
| 4 | Usurper King | 18 | ★2 · 65%★2 · 93% |
| 5 | KARTHIK 01 | 16 | ★2 · 93%★3 · 100% |
| 6 | Fernando Fiuza | 15 | ★2 · 70% |
| 7 | Kollektr | 15 | no attack yet |
| 8 | TIGER ZINDA HAI | 14 | ★3 · 100%★2 · 77% |
| 9 | Rehaan | 14 | ★3 · 100%★2 · 89% |
| 10 | GOD USSOP | 14 | ★2 · 84%★0 · 28% |
| 11 | Navaneeth NP | 14 | ★3 · 100%★3 · 100% |
| 12 | NH 10 | 14 | no attack yet |
| 13 | haroxmake 52 | 13 | no attack yet |
| 14 | Fiuza 2 | 13 | no attack yet |
| 15 | Dr Spencer | 10 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.