req and go can
★44 · 98.73333% · 18/15 attacks
vs
FIGHTERbyNATURE
★44 · 99.933334% · 24/15 attacks
Match Analysis
FIGHTERbyNATURE won on destruction percentage after both sides matched on stars.
Town Hall matchup
req and go can16.1 avg
FIGHTERbyNATURE15.8 avg
Attack efficiency
req and go can18/15 attacks · 98% of max stars
FIGHTERbyNATURE24/15 attacks · 98% of max stars
Unused attacks
req and go can: MANN1Y, thomas, Rupesh, TUSHAR, ADRIAN, ¥IMAD¥
FIGHTERbyNATURE: Juey, Jeymzzz
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
req and go can
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | MANN1Y | 18 | no attack yet |
| 2 | MR_RAMZ | 18 | ★3 · 100%★3 · 100% |
| 3 | thomas | 18 | no attack yet |
| 4 | erica | 18 | ★3 · 100%★3 · 100% |
| 5 | A C E OF ♤ | 18 | ★2 · 81%★3 · 100% |
| 6 | JR.KHALED | 17 | ★3 · 100%★3 · 100% |
| 7 | Knight_Rider | 17 | ★3 · 100%★3 · 100% |
| 8 | jessmark | 16 | ★3 · 100%★2 · 72% |
| 9 | EVON | 17 | ★3 · 100%★3 · 100% |
| 10 | Rupesh | 15 | no attack yet |
| 11 | ItZ.MaHaNx | 15 | ★2 · 85%★2 · 88% |
| 12 | TUSHAR | 14 | no attack yet |
| 13 | vongetsu | 14 | ★3 · 100%★3 · 100% |
| 14 | ADRIAN | 13 | no attack yet |
| 15 | ¥IMAD¥ | 13 | no attack yet |
FIGHTERbyNATURE
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | TROJAN xp+ | 18 | ★3 · 100%★3 · 100% |
| 2 | JOHN 3:16 | 18 | ★3 · 100%★3 · 100% |
| 3 | BLACK_HAWK32 | 18 | ★3 · 100%★3 · 100% |
| 4 | Juey | 17 | no attack yet |
| 5 | Doreen Hec | 17 | ★2 · 84%★3 · 100% |
| 6 | ♠TOTSKIE♠ | 17 | ★2 · 99%★3 · 100% |
| 7 | allas02 | 17 | ★1 · 40% |
| 8 | randz | 16 | ★3 · 100%★2 · 71% |
| 9 | •卂尺工乇丂♣ | 16 | ★2 · 77%★3 · 100% |
| 10 | Boss_Madarra | 15 | ★2 · 64%★2 · 76% |
| 11 | eyirl | 14 | ★2 · 73% |
| 12 | ashley | 14 | ★3 · 100%★3 · 100% |
| 13 | Jeymzzz | 14 | no attack yet |
| 14 | SAGPRO BATTLE | 13 | ★3 · 100%★1 · 67% |
| 15 | Jijil | 13 | ★3 · 100%★2 · 83% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.