ClashismCoC
War Matches · Ended · 20v20

GOD

★59 · 99.55% · 26/20 attacks

vs

Mighty Champs!!

★59 · 99.65% · 23/20 attacks

Match Analysis

Mighty Champs!! won on destruction percentage after both sides matched on stars.

Town Hall matchup
GOD12.3 avg
Mighty Champs!!12.2 avg
Attack efficiency
GOD26/20 attacks · 98% of max stars
Mighty Champs!!23/20 attacks · 98% of max stars
Best attack
SpeluX (GOD) — ★3 · 100%
mhedz17 (Mighty Champs!!) — ★3 · 100%
Unused attacks

GOD: Skully93, Ryhary, Am@R, #2viress, aungthihazaw, minusowy_mundur

Mighty Champs!!: swastik, PRIA SOLO, pokemon, kingfighter, Sausage

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

GOD

#PlayerTHAttacks
1BINIUUY18
★3 · 100%★3 · 100%
2FURIA17
★3 · 100%★3 · 100%
3Skully9315no attack yet
4Ryhary13no attack yet
5Am@R13no attack yet
6Dawidox13
★3 · 100%★2 · 91%
7Mikencjusz13
★1 · 75%★3 · 100%
8majsterek13
★3 · 100%★3 · 100%
9Pawson27712
★3 · 100%★3 · 100%
10Musialek131212
★3 · 100%★3 · 100%
11#2viress12no attack yet
12Huggo12
★3 · 100%★3 · 100%
13aungthihazaw12no attack yet
14Emilia11
★1 · 58%★3 · 100%
15Dragnel11
★3 · 100%
16SpeluX11
★3 · 100%★2 · 76%
17kev_good_kid10
★0 · 27%
18may pagyi9
★3 · 100%★3 · 100%
19nishu calisthen9
★2 · 92%★3 · 100%
20minusowy_mundur9no attack yet

Mighty Champs!!

#PlayerTHAttacks
12ldokkk16
★2 · 93%★3 · 100%
2SENSIE CHING15
★2 · 76%
3MASTER CHING15
★3 · 100%★2 · 90%
4mhedz1713
★3 · 100%★3 · 100%
5JloveA13
★3 · 100%
6archangel13
★3 · 100%
7bDhay13
★3 · 100%★3 · 100%
8King Arc13
★3 · 100%
9swastik13no attack yet
10EMPRESS KI12
★3 · 100%★3 · 100%
11EMPRESS12
★3 · 100%★3 · 100%
12LORD OF DAKS12
★3 · 100%
13PRIA SOLO12no attack yet
14pokemon11no attack yet
15arcmikoto11
★3 · 100%
16dhayching11
★3 · 100%★3 · 100%
17BARBARIAN KING11
★3 · 100%
18Achilles11
★3 · 100%★3 · 100%
19kingfighter10no attack yet
20Sausage7no attack yet

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.