CHINA_KING
★45 · 100% · 28/15 attacks
vs
Total Chaos2!¿!
★45 · 100% · 28/15 attacks
Match Analysis
CHINA_KING and Total Chaos2!¿! tied on both stars and destruction.
Town Hall matchup
CHINA_KING17.3 avg
Total Chaos2!¿!16.8 avg
Attack efficiency
CHINA_KING28/15 attacks · 100% of max stars
Total Chaos2!¿!28/15 attacks · 100% of max stars
Unused attacks
CHINA_KING: Manuel
Total Chaos2!¿!: dr child
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
CHINA_KING
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | little-fishs | 18 | ★2 · 71%★1 · 80% |
| 2 | 杀破狼 | 18 | ★2 · 83%★2 · 73% |
| 3 | Glen | 18 | ★2 · 93%★2 · 69% |
| 4 | CHINA✨听风吟月✨ | 18 | ★3 · 100%★3 · 100% |
| 5 | Emmanuel_SupeR雨 | 18 | ★2 · 59%★2 · 54% |
| 6 | CHINA✨听风吟月✨ | 18 | ★3 · 100%★3 · 100% |
| 7 | 快乐星球 | 18 | ★3 · 100%★1 · 83% |
| 8 | 我才是崩坏的金枪鱼 | 18 | ★2 · 85%★2 · 85% |
| 9 | 繁花入梦 | 18 | ★3 · 100%★3 · 100% |
| 10 | ⚡⚡LUCKY⚡⚡ | 18 | ★3 · 100%★3 · 100% |
| 11 | ❤Main❤TPH❤ | 18 | ★3 · 100%★3 · 100% |
| 12 | Manuel | 18 | no attack yet |
| 13 | CHINA✨GG爆✨ | 17 | ★3 · 100%★3 · 100% |
| 14 | tyc and tyf | 15 | ★3 · 100%★3 · 100% |
| 15 | محمد واحد عراق | 12 | ★3 · 100%★2 · 60% |
Total Chaos2!¿!
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | harsh m | 18 | ★3 · 100%★3 · 100% |
| 2 | Nuke | 18 | ★1 · 39%★1 · 21% |
| 3 | RAY | 18 | ★3 · 100%★3 · 100% |
| 4 | abhishek | 18 | ★3 · 100%★3 · 100% |
| 5 | The Beast | 18 | ★3 · 100%★3 · 100% |
| 6 | Meet7229 | 18 | ★3 · 100%★3 · 100% |
| 7 | BigMAC | 18 | ★1 · 28%★1 · 23% |
| 8 | TwistedMetal | 18 | ★1 · 29%★1 · 20% |
| 9 | WHY so SERIOUS? | 18 | ★1 · 36%★1 · 19% |
| 10 | DRwarrior | 18 | ★3 · 100%★3 · 100% |
| 11 | Harsh #2 | 18 | ★3 · 100%★3 · 100% |
| 12 | TheCreator | 18 | ★3 · 100%★3 · 100% |
| 13 | AMAN | 14 | ★3 · 100%★2 · 92% |
| 14 | siddharth | 13 | ★3 · 100%★2 · 82% |
| 15 | dr child | 9 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.