Icy Dinos
★42 · 96.933334% · 19/15 attacks
vs
PARABELLUM 2.0
★42 · 98.066666% · 24/15 attacks
Match Analysis
PARABELLUM 2.0 won on destruction percentage after both sides matched on stars.
Town Hall matchup
Icy Dinos17.2 avg
PARABELLUM 2.017.1 avg
Attack efficiency
Icy Dinos19/15 attacks · 93% of max stars
PARABELLUM 2.024/15 attacks · 93% of max stars
Unused attacks
Icy Dinos: miik, Searching, Manthan, Me, CALL ME SHADY
PARABELLUM 2.0: Il padrino, Alex, endymion
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Icy Dinos
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | miik | 18 | no attack yet |
| 2 | Ultima Thule 14 | 18 | ★3 · 100%★3 · 100% |
| 3 | cromer | 18 | ★3 · 100%★2 · 85% |
| 4 | corts | 18 | ★2 · 77%★3 · 100% |
| 5 | Searching | 18 | no attack yet |
| 6 | Eric | 18 | ★2 · 77%★1 · 76% |
| 7 | Dodo | 18 | ★2 · 86%★3 · 100% |
| 8 | general conan | 18 | ★3 · 100%★3 · 100% |
| 9 | L.E.G.E.N.D | 18 | ★3 · 100% |
| 10 | SPARTY2431 | 17 | ★3 · 100%★2 · 94% |
| 11 | NiNjA_MeRkN | 17 | ★2 · 75%★3 · 100% |
| 12 | Manthan | 17 | no attack yet |
| 13 | Me | 16 | no attack yet |
| 14 | CALL ME SHADY | 16 | no attack yet |
| 15 | NO.1___________ | 13 | ★3 · 100%★3 · 100% |
PARABELLUM 2.0
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | gilles | 18 | ★2 · 87%★3 · 100% |
| 2 | ziggou | 18 | ★3 · 100%★3 · 100% |
| 3 | Bruninsan | 18 | ★3 · 100%★3 · 100% |
| 4 | policeman | 18 | ★2 · 79%★3 · 100% |
| 5 | BruninSanix | 18 | ★2 · 76%★2 · 97% |
| 6 | panoramix | 18 | ★2 · 83%★3 · 100% |
| 7 | ben | 18 | ★2 · 93%★2 · 96% |
| 8 | christophe | 18 | ★2 · 87%★2 · 99% |
| 9 | Boul | 18 | ★3 · 100%★3 · 100% |
| 10 | ben jr. | 18 | ★2 · 79%★3 · 100% |
| 11 | Il padrino | 17 | no attack yet |
| 12 | Alex | 17 | no attack yet |
| 13 | tornade | 16 | ★3 · 100%★3 · 100% |
| 14 | Mattdbr13 | 15 | ★2 · 57%★1 · 45% |
| 15 | endymion | 11 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.