ROYAL MARINES
★45 · 100% · 20/15 attacks
vs
United Uprising
★43 · 97.26667% · 18/15 attacks
Match Analysis
ROYAL MARINES won by 2 stars.
Town Hall matchup
ROYAL MARINES17.7 avg
United Uprising17.8 avg
Attack efficiency
ROYAL MARINES20/15 attacks · 100% of max stars
United Uprising18/15 attacks · 96% of max stars
Unused attacks
ROYAL MARINES: Obvious, Daniel, blop blop, Heath1901, Tarbs 2.0
United Uprising: Goku, NVM, The BEAST, adam, Rehan.khan, MOOSE
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
ROYAL MARINES
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Don RPM | 18 | ★3 · 100%★3 · 100% |
| 2 | Northern Monkey | 18 | ★3 · 100%★3 · 100% |
| 3 | I am spartacus | 18 | ★3 · 100%★3 · 100% |
| 4 | Mighty Yak | 18 | ★1 · 76%★3 · 100% |
| 5 | Sloanster | 18 | ★3 · 100%★3 · 100% |
| 6 | Obvious | 18 | no attack yet |
| 7 | Bubba | 18 | ★2 · 86%★3 · 100% |
| 8 | Daniel | 18 | no attack yet |
| 9 | ChewMe | 18 | ★3 · 100%★3 · 100% |
| 10 | blop blop | 18 | no attack yet |
| 11 | F4NGz | 18 | ★3 · 100%★3 · 100% |
| 12 | Yelloret | 18 | ★1 · 8%★1 · 43% |
| 13 | JOOS | 18 | ★3 · 100%★3 · 100% |
| 14 | Heath1901 | 17 | no attack yet |
| 15 | Tarbs 2.0 | 15 | no attack yet |
United Uprising
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | SkyWalker | 18 | ★2 · 94%★2 · 82% |
| 2 | Tw1zyy | 18 | ★2 · 65%★3 · 100% |
| 3 | Manoj | 18 | ★3 · 100%★3 · 100% |
| 4 | William Wallace | 18 | ★3 · 100%★3 · 100% |
| 5 | Goku | 18 | no attack yet |
| 6 | NVM | 18 | no attack yet |
| 7 | Mighty Max | 18 | ★3 · 100%★1 · 83% |
| 8 | king shajee | 18 | ★3 · 100%★3 · 100% |
| 9 | The BEAST | 18 | no attack yet |
| 10 | Clasher | 18 | ★1 · 92%★3 · 100% |
| 11 | adam | 18 | no attack yet |
| 12 | Hãrdwêll | 18 | ★3 · 100%★3 · 100% |
| 13 | Silent Assassin | 18 | ★3 · 100%★3 · 100% |
| 14 | Rehan.khan | 18 | no attack yet |
| 15 | MOOSE | 15 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.