ClashismCoC
War Matches · Ended · 20v20

*TAGA BASE*

60 · 100% · 23/20 attacks

vs

MAXIMUS KH

60 · 100% · 25/20 attacks

Match Analysis

*TAGA BASE* and MAXIMUS KH tied on both stars and destruction.

Town Hall matchup
*TAGA BASE*13.4 avg
MAXIMUS KH13.6 avg
Attack efficiency
*TAGA BASE*23/20 attacks · 100% of max stars
MAXIMUS KH25/20 attacks · 100% of max stars
Best attack
jun (*TAGA BASE*) — 3 · 100%
Mengly (MAXIMUS KH) — 3 · 100%
Unused attacks

*TAGA BASE*: B a l a n c e, B a l a n c e 2, B a l a n c e 3, B a l a n c e 4, B a l a n c e 6, B a l a n c e 5

MAXIMUS KH: hokage, YAYA@, Pisith, DoRaeMon♡, DT KH, DJ Neakkmov

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

*TAGA BASE*

#PlayerTHAttacks
1ANDEL17
3 · 100%3 · 100%
2B a l a n c e17no attack yet
3❤Prince Kaiden❤17
3 · 100%
4princeaziel2717
3 · 100%3 · 100%
5jun17
3 · 100%3 · 100%
6Mayumi814
3 · 100%3 · 100%
7K E N S H I I N14
3 · 100%2 · 89%
8jun 0.313
2 · 71%
9ANDEL 313
3 · 100%3 · 100%
10B a l a n c e 213no attack yet
11ANDEL 1.512
3 · 100%3 · 100%
124ACES12
3 · 100%3 · 100%
13ANDEL 212
3 · 100%3 · 100%
14B a l a n c e 312no attack yet
15qwertkurt12
2 · 88%
16jun 0.413
3 · 100%
17B a l a n c e 412no attack yet
18Jim11
3 · 100%
19B a l a n c e 611no attack yet
20B a l a n c e 510no attack yet

MAXIMUS KH

#PlayerTHAttacks
1BrotherHood18
3 · 100%3 · 100%
2៚Hëä SäL៚17
2 · 99%3 · 100%
3VI Sal ]>_2_<[16
3 · 100%
4DoRaeMon16
3 · 100%3 · 100%
5hokage17no attack yet
6SETHBMW14
3 · 100%3 · 100%
7DoRaeMon♡14
3 · 100%3 · 100%
8YAYA@14no attack yet
9gui-eon14
1 · 88%3 · 100%
10Pisith13no attack yet
11DoRaeMon♡12no attack yet
12MizTer SeTh12
1 · 82%
13DoRaeMon♡12
1 · 92%
14Mengly12
3 · 100%3 · 100%
15DT KH12no attack yet
16R S K12
3 · 100%3 · 100%
17DoRaeMon♡12
2 · 90%3 · 100%
18DoRaeMon♡12
3 · 100%3 · 100%
19Pa Phi12
3 · 100%3 · 100%
20DJ Neakkmov11no attack yet

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.