I dont care...
★45 · 100% · 26/15 attacks
vs
SL BRAVE SPRITE
★45 · 100% · 29/15 attacks
Match Analysis
I dont care... and SL BRAVE SPRITE tied on both stars and destruction.
Town Hall matchup
I dont care...17.9 avg
SL BRAVE SPRITE17.9 avg
Attack efficiency
I dont care...26/15 attacks · 100% of max stars
SL BRAVE SPRITE29/15 attacks · 100% of max stars
Unused attacks
I dont care...: ronaldo, Raina Jai Da
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
I dont care...
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | ♥️⚡PRADEEP⚡♥️ | 18 | ★3 · 100%★3 · 100% |
| 2 | Bingham | 18 | ★3 · 100%★3 · 100% |
| 3 | ✹MS✹ | 18 | ★3 · 100%★3 · 100% |
| 4 | *Delbin ©sk* | 18 | ★3 · 100%★3 · 100% |
| 5 | Vicky guru <3 | 18 | ★2 · 90%★3 · 100% |
| 6 | viky | 18 | ★3 · 100%★3 · 100% |
| 7 | Miles | 18 | ★1 · 66%★2 · 80% |
| 8 | MILES | 18 | ★3 · 100%★1 · 85% |
| 9 | ✹MS✹ | 18 | ★3 · 100%★3 · 100% |
| 10 | P É A C È | 18 | ★2 · 77%★2 · 93% |
| 11 | ronaldo | 18 | no attack yet |
| 12 | STAR★DUST | 18 | ★3 · 100%★1 · 89% |
| 13 | ❤️⭐PRADEEP⭐❤️ | 18 | ★3 · 100%★3 · 100% |
| 14 | *©sk Delbin* | 18 | ★1 · 8%★1 · 5% |
| 15 | Raina Jai Da | 17 | no attack yet |
SL BRAVE SPRITE
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | O_BeY°® | 18 | ★3 · 100%★3 · 100% |
| 2 | jijie | 18 | ★2 · 92%★3 · 100% |
| 3 | HAPPY BOY | 18 | ★1 · 70%★2 · 72% |
| 4 | THARANGA | 18 | ★3 · 100% |
| 5 | SOSO | 18 | ★1 · 79%★3 · 100% |
| 6 | smn_88 | 18 | ★2 · 96%★3 · 100% |
| 7 | S.A UKKUWA..... | 18 | ★3 · 100%★2 · 75% |
| 8 | SHEHAN 5M | 18 | ★3 · 100%★3 · 100% |
| 9 | DilZhan •_• | 18 | ★3 · 100%★3 · 100% |
| 10 | ♠RAVANA♠ | 18 | ★2 · 80%★2 · 93% |
| 11 | kt..3 | 18 | ★3 · 100%★1 · 90% |
| 12 | bahaa | 18 | ★2 · 78%★3 · 100% |
| 13 | adarsh_pandit | 18 | ★1 · 38%★2 · 69% |
| 14 | kasun | 18 | ★3 · 100%★3 · 100% |
| 15 | Tharaka SW | 17 | ★3 · 100%★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.