ClashismCoC
War Matches · Ended · 20v20

AP CLAN

5 · 9.35% · 2/20 attacks

vs

Black World

58 · 98.35% · 26/20 attacks

Match Analysis

Black World won by 53 stars.

Town Hall matchup
AP CLAN11.0 avg
Black World10.8 avg
Attack efficiency
AP CLAN2/20 attacks · 8% of max stars
Black World26/20 attacks · 97% of max stars
Best attack
THE BIG BOSS (AP CLAN) — 3 · 100%
EVANPS (Black World) — 3 · 100%
Unused attacks

AP CLAN: AP Pranto, king pranto, jgjd, Black Shadow, JUST_TONMY, AD13, MR:Shuvo, jake102, ♔Shakil, okok, apo cm, Giant GOBLIN★, gaming00, black andwhite, Brorion, jeydyy, baheer, MD Rîdãy Hãsãn, Riyad

Black World: willson spw, VG_Zeke_12, piggy, bijal, LEGARTHA, Pʀᴏ FF Gᴀᴍᴇʀ

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

AP CLAN

#PlayerTHAttacks
1AP Pranto15no attack yet
2THE BIG BOSS16
3 · 100%2 · 87%
3king pranto14no attack yet
4jgjd14no attack yet
5Black Shadow13no attack yet
6JUST_TONMY12no attack yet
7AD1312no attack yet
8MR:Shuvo13no attack yet
9jake10213no attack yet
10♔Shakil11no attack yet
11okok10no attack yet
12apo cm9no attack yet
13Giant GOBLIN★9no attack yet
14gaming0010no attack yet
15black andwhite9no attack yet
16Brorion8no attack yet
17jeydyy8no attack yet
18baheer9no attack yet
19MD Rîdãy Hãsãn8no attack yet
20Riyad7no attack yet

Black World

#PlayerTHAttacks
1EJ16
3 · 100%3 · 100%
2Sadman Hossen15
2 · 98%
3willson spw14no attack yet
4OFF PLEASE15
2 · 69%3 · 100%
5Neeraj13
2 · 97%1 · 59%
6Khiapong Naga13
3 · 100%3 · 100%
7EVANPS12
3 · 100%3 · 100%
8L drip12
3 · 100%3 · 100%
9VG_Zeke_1211no attack yet
10##SHLOK##9
3 · 100%3 · 100%
11piggy9no attack yet
12SenPai9
3 · 100%3 · 100%
13bijal8no attack yet
14RAGNAR9
0 · 44%
15saintabrar8
3 · 100%3 · 100%
16LEGARTHA9no attack yet
17rashyl8
3 · 100%3 · 100%
18irememberyou8
1 · 14%0 · 14%
19Pʀᴏ FF Gᴀᴍᴇʀ9no attack yet
20suleman8
3 · 100%3 · 100%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.