BINUS DIE HARD
★45 · 100% · 22/15 attacks
vs
SHADOW WOLVES
★45 · 100% · 24/15 attacks
Match Analysis
BINUS DIE HARD and SHADOW WOLVES tied on both stars and destruction.
Town Hall matchup
BINUS DIE HARD15.8 avg
SHADOW WOLVES16.0 avg
Attack efficiency
BINUS DIE HARD22/15 attacks · 100% of max stars
SHADOW WOLVES24/15 attacks · 100% of max stars
Unused attacks
BINUS DIE HARD: JEONG GR, gandulekor 2, thanos
SHADOW WOLVES: hamodey, ZARATOUL
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
BINUS DIE HARD
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | vian tan | 18 | ★3 · 100%★3 · 100% |
| 2 | Four | 18 | ★3 · 100%★3 · 100% |
| 3 | ANDILQ | 18 | ★3 · 100%★3 · 100% |
| 4 | Cerbelisk | 18 | ★3 · 100%★3 · 100% |
| 5 | taring putih | 17 | ★3 · 100% |
| 6 | SiPadangs | 17 | ★2 · 78%★3 · 100% |
| 7 | Fernando | 17 | ★2 · 95%★3 · 100% |
| 8 | —Nyxara⃫⃟⃤ | 17 | ★2 · 68%★3 · 100% |
| 9 | JEONG GR | 16 | no attack yet |
| 10 | gandulekor 2 | 17 | no attack yet |
| 11 | notthechozen1 | 15 | ★3 · 100%★2 · 90% |
| 12 | Plankton | 15 | ★3 · 100% |
| 13 | MzMzNasiPadang | 13 | ★1 · 74%★2 · 88% |
| 14 | Edryni | 13 | ★2 · 85%★3 · 100% |
| 15 | thanos | 8 | no attack yet |
SHADOW WOLVES
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | 『WS』MUSLIM | 18 | ★3 · 100%★3 · 100% |
| 2 | hamodey | 18 | no attack yet |
| 3 | ZARATOUI | 18 | ★1 · 14%★1 · 40% |
| 4 | CR7 | 18 | ★3 · 100%★3 · 100% |
| 5 | قاهرالأعداء | 18 | ★3 · 100%★3 · 100% |
| 6 | 々⌁ O R I X ⌁ | 17 | ★3 · 100%★3 · 100% |
| 7 | الغزاوي | 17 | ★3 · 100%★3 · 100% |
| 8 | عشاق العراق | 17 | ★3 · 100% |
| 9 | CR7 | 17 | ★3 · 100%★3 · 100% |
| 10 | قوةالقوة | 15 | ★3 · 100%★3 · 100% |
| 11 | GHANDE | 17 | ★3 · 100%★3 · 100% |
| 12 | قاهرالظلام.. | 13 | ★1 · 8%★1 · 22% |
| 13 | AYMAN | 13 | ★1 · 16%★2 · 53% |
| 14 | OMAR KHIRAN | 12 | ★3 · 100% |
| 15 | ZARATOUL | 12 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.