ClashismCoC
War Matches · Ended · 20v20

Valor II

★60 · 100% · 38/20 attacks

vs

QATAR AIRWAYS

★60 · 100% · 36/20 attacks

Match Analysis

Valor II and QATAR AIRWAYS tied on both stars and destruction.

Town Hall matchup
Valor II18.0 avg
QATAR AIRWAYS18.0 avg
Attack efficiency
Valor II38/20 attacks · 100% of max stars
QATAR AIRWAYS36/20 attacks · 100% of max stars
Best attack
Dray :) (Valor II) — ★3 · 100%
ABU HASSAN_QTR (QATAR AIRWAYS) — ★3 · 100%
Unused attacks

Valor II: VLR Wlltn

QATAR AIRWAYS: mahmod

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

Valor II

#PlayerTHAttacks
1Ray18
★3 · 100%★3 · 100%
2Dray :)18
★3 · 100%★3 · 100%
3STRATEGIC_CHAMP18
★3 · 100%★3 · 100%
4Dave18
★3 · 100%★3 · 100%
5VLR Wyndey18
★3 · 100%★3 · 100%
6Cheesey18
★3 · 100%★3 · 100%
7~Warlord Andrew18
★3 · 100%★3 · 100%
8VLR Boden18
★3 · 100%★3 · 100%
9STARSCREAM18
★1 · 88%★2 · 98%
10Vrishclash18
★3 · 100%★3 · 100%
11Jack18
★3 · 100%★3 · 100%
12Milli HÉMÀÑTH!18
★3 · 100%★2 · 94%
13magmar18
★3 · 100%★2 · 75%
14saumya18
★2 · 75%★2 · 92%
15WIFIxSMASHER18
★2 · 98%★3 · 100%
16VLR Wlltn18no attack yet
17hussain18
★2 · 89%★2 · 95%
18king teddy18
★2 · 91%★1 · 14%
19Sicilian18
★2 · 88%★2 · 94%
20its_Gavin18
★3 · 100%★2 · 83%

QATAR AIRWAYS

#PlayerTHAttacks
1J E R R Y18
★1 · 26%★1 · 20%
2ABU HASSAN_QTR18
★3 · 100%★3 · 100%
3Remmick18
★3 · 100%★3 · 100%
4Mohammed 218
★3 · 100%★3 · 100%
5Mohammed18
★3 · 100%★3 · 100%
6ALSULTAN18
★1 · 48%★3 · 100%
7albadi18
★2 · 71%★2 · 74%
8FLY18
★3 · 100%★2 · 95%
9MUSLIH.H18
★3 · 100%
10A NHẬT TIẾN18
★2 · 71%★2 · 85%
11AKFNAK18
★3 · 100%★3 · 100%
12QATAR AIRWAYS18
★1 · 89%★3 · 100%
13ŞầℓŏŎŏ๓89❤18
★3 · 100%★3 · 100%
14Jin.Kazama18
★3 · 100%★3 · 100%
15Rami18
★3 · 100%★3 · 100%
16ABU ADAM18
★2 · 66%
17MEER18
★2 · 86%★3 · 100%
18mahmod18no attack yet
19عاشق الصمت ❤️18
★1 · 80%★1 · 96%
20sayed18
★2 · 96%★2 · 78%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.