FURIA COCHINA
★45 · 100% · 30/15 attacks
vs
Roystead
★45 · 100% · 24/15 attacks
Match Analysis
FURIA COCHINA and Roystead tied on both stars and destruction.
Town Hall matchup
FURIA COCHINA18.0 avg
Roystead18.0 avg
Attack efficiency
FURIA COCHINA30/15 attacks · 100% of max stars
Roystead24/15 attacks · 100% of max stars
Unused attacks
Roystead: MYSTIC MAVERICK, 김민찬ㄴㄴㄴ, D I C T A T O R
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
FURIA COCHINA
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | PERICO AMG ONE | 18 | ★3 · 100%★3 · 100% |
| 2 | WAS@VI AMG | 18 | ★2 · 79%★3 · 100% |
| 3 | JAVISKYWALKER | 18 | ★3 · 100%★3 · 100% |
| 4 | GABO AMG | 18 | ★1 · 16%★1 · 25% |
| 5 | PERICO AMG | 18 | ★2 · 87%★3 · 100% |
| 6 | Rau | 18 | ★3 · 100%★3 · 100% |
| 7 | NARUTO AMG | 18 | ★2 · 97%★2 · 78% |
| 8 | Manolo Muñones | 18 | ★1 · 90%★3 · 100% |
| 9 | GABRIEL AMG | 18 | ★3 · 100%★2 · 91% |
| 10 | jonathan | 18 | ★2 · 97%★3 · 100% |
| 11 | CristoMatteo | 18 | ★2 · 66%★2 · 97% |
| 12 | aNDReS | 18 | ★3 · 100%★3 · 100% |
| 13 | ENRIQUE AMG | 18 | ★1 · 15%★1 · 13% |
| 14 | tacsi | 18 | ★3 · 100%★3 · 100% |
| 15 | A.M.A | 18 | ★3 · 100%★1 · 63% |
Roystead
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | dave30 | 18 | ★3 · 100%★3 · 100% |
| 2 | jamietoys | 18 | ★3 · 100%★3 · 100% |
| 3 | The Pyros | 18 | ★2 · 99%★2 · 96% |
| 4 | CrossLife | 18 | ★1 · 53%★1 · 22% |
| 5 | (( ¥ $ØÑÛ ¥ )) | 18 | ★3 · 100%★3 · 100% |
| 6 | jkjn | 18 | ★2 · 95%★3 · 100% |
| 7 | rahul | 18 | ★3 · 100%★3 · 100% |
| 8 | MYSTIC MAVERICK | 18 | no attack yet |
| 9 | Cyber_Legend | 18 | ★3 · 100%★3 · 100% |
| 10 | abbasito3 | 18 | ★1 · 65%★2 · 71% |
| 11 | 김민찬ㄴㄴㄴ | 18 | no attack yet |
| 12 | M@yaNk | 18 | ★3 · 100%★1 · 90% |
| 13 | hitesh | 18 | ★3 · 100%★3 · 100% |
| 14 | ~•. Ali 4 .•~ | 18 | ★2 · 92%★3 · 100% |
| 15 | D I C T A T O R | 18 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.