SAVAŞÇILAR
★45 · 100% · 20/15 attacks
vs
RADAN BOYZZZ
★26 · 62.6% · 11/15 attacks
Match Analysis
SAVAŞÇILAR won by 19 stars.
Town Hall matchup
SAVAŞÇILAR12.5 avg
RADAN BOYZZZ13.6 avg
Attack efficiency
SAVAŞÇILAR20/15 attacks · 100% of max stars
RADAN BOYZZZ11/15 attacks · 58% of max stars
Unused attacks
SAVAŞÇILAR: Angaralı-Sude, ramo2004, bariskaya2
RADAN BOYZZZ: GUN BOOSTER, parthi vmp, Don....vishva, Gk GoD DaD, vinoth, ROWDY BABY, DG_jana, Ramki, ARJUN 007
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
SAVAŞÇILAR
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | ⚡MiTHRANDiR⚡ | 15 | ★3 · 100%★3 · 100% |
| 2 | YİĞİT EMRE | 15 | ★3 · 100%★3 · 100% |
| 3 | ҚĪИǤ$♏ÂИ | 15 | ★3 · 100%★3 · 100% |
| 4 | DreamSoldier | 14 | ★3 · 100%★1 · 72% |
| 5 | LAST⚔️KinGSman | 14 | ★3 · 100%★2 · 57% |
| 6 | ★★of♣♣ | 14 | ★3 · 100%★3 · 100% |
| 7 | KİnGSman | 14 | ★2 · 95%★3 · 100% |
| 8 | PRO KİNG SEFA | 13 | ★3 · 100% |
| 9 | Angaralı-Sude | 13 | no attack yet |
| 10 | Burak | 12 | ★3 · 100% |
| 11 | DELLY ALİ | 12 | ★3 · 100% |
| 12 | ramo2004 | 12 | no attack yet |
| 13 | Khonshuu | 11 | ★2 · 60% |
| 14 | IMP•CRUÉL | 9 | ★3 · 100%★0 · 36% |
| 15 | bariskaya2 | 5 | no attack yet |
RADAN BOYZZZ
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | VA♛ᵍᵒᵈ彡 | 17 | ★2 · 71%★1 · 56% |
| 2 | DON**SUTHAN | 15 | ★3 · 100%★2 · 93% |
| 3 | ARJUN MASS 007 | 14 | ★3 · 100%★3 · 100% |
| 4 | Va♛ᵍᵒᵈ彡 | 15 | ★3 · 100%★2 · 88% |
| 5 | FFB LEADER | 14 | ★2 · 87% |
| 6 | GUN BOOSTER | 14 | no attack yet |
| 7 | parthi vmp | 14 | no attack yet |
| 8 | Don....vishva | 16 | no attack yet |
| 9 | SUTHAN MASS007 | 13 | ★3 · 100%★3 · 100% |
| 10 | Gk GoD DaD | 13 | no attack yet |
| 11 | vinoth | 14 | no attack yet |
| 12 | ROWDY BABY | 13 | no attack yet |
| 13 | DG_jana | 12 | no attack yet |
| 14 | Ramki | 12 | no attack yet |
| 15 | ARJUN 007 | 8 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.