كلاش اللورد
★44 · 98.8% · 28/15 attacks
vs
JbHts.Syndicate
★44 · 98.933334% · 26/15 attacks
Match Analysis
JbHts.Syndicate won on destruction percentage after both sides matched on stars.
Town Hall matchup
كلاش اللورد15.3 avg
JbHts.Syndicate14.0 avg
Attack efficiency
كلاش اللورد28/15 attacks · 98% of max stars
JbHts.Syndicate26/15 attacks · 98% of max stars
Unused attacks
كلاش اللورد: أدم العزازمه
JbHts.Syndicate: #Chamila Irosh, ARMAN
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
كلاش اللورد
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | sleeman | 18 | ★2 · 82%★3 · 100% |
| 2 | hoda 2 | 18 | ★2 · 76%★3 · 100% |
| 3 | ابو أمير عزازمه | 16 | ★3 · 100%★3 · 100% |
| 4 | mohmaad | 16 | ★3 · 100%★3 · 100% |
| 5 | SAMEERJALOOD1 | 16 | ★3 · 100%★3 · 100% |
| 6 | ملك الكلاش | 16 | ★2 · 59%★3 · 100% |
| 7 | sleeman 2 | 16 | ★3 · 100%★2 · 90% |
| 8 | SLEEMAN3 | 16 | ★3 · 100%★3 · 100% |
| 9 | سامر | 16 | ★3 · 100%★3 · 100% |
| 10 | sewar | 15 | ★3 · 100%★3 · 100% |
| 11 | AL Gandoor. | 15 | ★3 · 100%★1 · 79% |
| 12 | fcdxzsff | 13 | ★2 · 87%★3 · 100% |
| 13 | sleeman 4 | 13 | ★3 · 100%★2 · 92% |
| 14 | sleeman 5 | 13 | ★2 · 67%★1 · 68% |
| 15 | أدم العزازمه | 13 | no attack yet |
JbHts.Syndicate
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | mayang.. | 18 | ★2 · 84%★3 · 100% |
| 2 | ALBA | 16 | ★1 · 71%★2 · 54% |
| 3 | fitazzkana | 16 | ★2 · 94%★2 · 70% |
| 4 | Fitas_kana | 16 | ★3 · 100%★3 · 100% |
| 5 | mayang | 16 | ★3 · 100%★3 · 100% |
| 6 | mayang2 | 16 | ★3 · 100%★3 · 100% |
| 7 | RHAIN07 | 16 | ★3 · 100%★3 · 100% |
| 8 | #Chamila Irosh | 16 | no attack yet |
| 9 | fita:) | 14 | ★3 · 100%★2 · 72% |
| 10 | Dhonghae | 13 | ★1 · 63%★3 · 100% |
| 11 | chikong | 13 | ★0 · 47%★2 · 72% |
| 12 | Caallie | 13 | ★3 · 100%★3 · 100% |
| 13 | PAPAdonn | 13 | ★3 · 100%★1 · 58% |
| 14 | dñaa | 12 | ★3 · 100%★2 · 52% |
| 15 | ARMAN | 2 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.