ClashismCoC
War Matches · Ended · 20v20

silentmonster

★59 · 99.5% · 35/20 attacks

vs

Portugal Wars

★60 · 100% · 38/20 attacks

Match Analysis

Portugal Wars won by 1 star.

Town Hall matchup
silentmonster16.4 avg
Portugal Wars16.7 avg
Attack efficiency
silentmonster35/20 attacks · 98% of max stars
Portugal Wars38/20 attacks · 100% of max stars
Best attack
CastleMan_YT (silentmonster) — ★3 · 100%
Chief Tezcat (Portugal Wars) — ★3 · 100%
Unused attacks

silentmonster: Unbreakable, Monkeyman

Portugal Wars: Tezcat Th12

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

silentmonster

#PlayerTHAttacks
1CastleMan_YT18
★3 · 100%★3 · 100%
2targaryan18
★2 · 97%★2 · 69%
3KM X MBL18
★3 · 100%★3 · 100%
4Supremo18
★2 · 69%★3 · 100%
5myke18
★2 · 74%★2 · 68%
6splinter18
★3 · 100%★3 · 100%
7[<[meoj]>]18
★3 · 100%★3 · 100%
8Joebert2118
★2 · 86%★2 · 90%
9marnz18
★3 · 100%★2 · 80%
10dinaldalem17
★2 · 66%★2 · 71%
11pigchon lechonk16
★3 · 100%★1 · 90%
12bryan17
★3 · 100%★2 · 61%
13meoj16
★3 · 100%★3 · 100%
14Unbreakable15no attack yet
15AlFEEPRODAN16
★3 · 100%★3 · 100%
16Kotori Itsuka15
★2 · 89%★3 · 100%
17unlipuff14
★3 · 100%
18Pollux14
★3 · 100%★3 · 100%
19Monkeyman13no attack yet
20❤️optimus❤️13
★1 · 81%★2 · 58%

Portugal Wars

#PlayerTHAttacks
1Chief Tezcat18
★3 · 100%★3 · 100%
2Arthur CV1518
★1 · 55%★2 · 50%
3ton18
★1 · 50%★1 · 52%
4¥ KAME ¥18
★3 · 100%★3 · 100%
5Clasher18
★0 · 45%★1 · 18%
6Eydis Synthesis18
★3 · 100%★3 · 100%
7Renan18
★2 · 83%★2 · 70%
8K1NG18
★1 · 62%★1 · 47%
9Quetzalcoatl18
★2 · 53%★1 · 27%
10CORINGA CV1218
★1 · 50%★1 · 18%
11Vitor16
★1 · 58%★2 · 64%
12Master Sael17
★3 · 100%★3 · 100%
13WhiteDragon17
★3 · 100%★3 · 100%
14Altergeist17
★3 · 100%★3 · 100%
15Higurashi17
★3 · 100%★3 · 100%
16Dead Future16
★3 · 100%★3 · 100%
17FullbusterD.15
★3 · 100%★3 · 100%
18L Drago16
★3 · 100%★3 · 100%
19Tezcat Th1212no attack yet
20Coringa11
★1 · 15%★1 · 32%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.