anh em kon tum
★42 · 96.666664% · 19/15 attacks
vs
GOLPE DE FURIA
★42 · 97.4% · 24/15 attacks
Match Analysis
GOLPE DE FURIA won on destruction percentage after both sides matched on stars.
Town Hall matchup
anh em kon tum16.5 avg
GOLPE DE FURIA16.3 avg
Attack efficiency
anh em kon tum19/15 attacks · 93% of max stars
GOLPE DE FURIA24/15 attacks · 93% of max stars
Unused attacks
anh em kon tum: AFK-TÂM, ⁸² pro dược lão, shalala, ♥Trùm_Khủng_Bố™
GOLPE DE FURIA: The Justice
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
anh em kon tum
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | VN★♥38→^^ | 18 | ★3 · 100%★3 · 100% |
| 2 | Hải | 18 | ★3 · 100%★3 · 100% |
| 3 | manhkt | 18 | ★3 · 100%★2 · 69% |
| 4 | .tim. | 18 | ★2 · 90% |
| 5 | Thịnh-sama | 17 | ★3 · 100%★1 · 83% |
| 6 | monmon | 17 | ★2 · 63%★3 · 100% |
| 7 | hoàng đế | 17 | ★3 · 100%★3 · 100% |
| 8 | AFK-TÂM | 16 | no attack yet |
| 9 | tài -82-kt | 16 | ★3 · 100%★3 · 100% |
| 10 | lemon | 17 | ★3 · 100%★3 · 100% |
| 11 | Trùm Búa | 16 | ★2 · 77% |
| 12 | ⁸² pro dược lão | 16 | no attack yet |
| 13 | shalala | 15 | no attack yet |
| 14 | ♥Trùm_Khủng_Bố™ | 16 | no attack yet |
| 15 | Nhok Kon Tum | 12 | ★1 · 73% |
GOLPE DE FURIA
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Aragon | 18 | ★3 · 100%★1 · 89% |
| 2 | Crono | 18 | ★3 · 100%★2 · 81% |
| 3 | Omega | 18 | ★3 · 100%★2 · 61% |
| 4 | violeta | 17 | ★3 · 100% |
| 5 | Edward | 18 | ★3 · 100%★1 · 90% |
| 6 | AK -47 | 17 | ★1 · 82%★3 · 100% |
| 7 | guayabas | 17 | ★1 · 64%★1 · 73% |
| 8 | Ktoyo | 17 | ★3 · 100% |
| 9 | Jeral2002 | 16 | ★3 · 100%★3 · 100% |
| 10 | BobinaSenior | 16 | ★1 · 48% |
| 11 | Depredador | 16 | ★3 · 100%★3 · 100% |
| 12 | ☆JafetVS☆ | 16 | ★2 · 75%★3 · 100% |
| 13 | lobitos clan | 16 | ★1 · 62%★1 · 80% |
| 14 | Brandon | 12 | ★3 · 100% |
| 15 | The Justice | 12 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.