god of war
★38 · 91.13333% · 18/15 attacks
vs
DARK KNIGHTS
★22 · 52% · 8/15 attacks
Match Analysis
god of war won by 16 stars.
Town Hall matchup
god of war16.9 avg
DARK KNIGHTS17.0 avg
Attack efficiency
god of war18/15 attacks · 84% of max stars
DARK KNIGHTS8/15 attacks · 49% of max stars
Unused attacks
god of war: unbreakable, poragjyoti, lucky player, prokash, jake, jiu
DARK KNIGHTS: M@X, Dc28, Pawan Rana, M@X II, *HULK*, shikhar, SHÃDÓW, Tushar, Anu Hindoliya, lokesh, L. N. HA
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
god of war
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | jas ayen | 18 | ★2 · 95%★3 · 100% |
| 2 | MANU | 18 | ★2 · 96%★3 · 100% |
| 3 | DEEPAK | 18 | ★1 · 93%★1 · 71% |
| 4 | unbreakable | 18 | no attack yet |
| 5 | DEEPAK | 18 | ★1 · 71%★2 · 81% |
| 6 | BRON-DIAL | 17 | ★3 · 100%★3 · 100% |
| 7 | Deepak | 18 | ★3 · 100%★3 · 100% |
| 8 | poragjyoti | 17 | no attack yet |
| 9 | lucky player | 17 | no attack yet |
| 10 | prokash | 16 | no attack yet |
| 11 | jake | 16 | no attack yet |
| 12 | jiu | 16 | no attack yet |
| 13 | DADDY IS BACK | 17 | ★3 · 100%★3 · 100% |
| 14 | DEEPAK | 15 | ★3 · 100%★1 · 70% |
| 15 | Deepak | 15 | ★2 · 55%★2 · 70% |
DARK KNIGHTS
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | M@X | 18 | no attack yet |
| 2 | ANKII | 18 | ★2 · 96%★3 · 100% |
| 3 | Dc28 | 18 | no attack yet |
| 4 | पप्पू गोस्वामी | 18 | ★3 · 100%★3 · 100% |
| 5 | Pawan Rana | 17 | no attack yet |
| 6 | Hitesh Yadav | 18 | ★3 · 100%★3 · 100% |
| 7 | M@X II | 17 | no attack yet |
| 8 | Bellvue Soldier | 17 | ★3 · 100%★2 · 84% |
| 9 | *HULK* | 17 | no attack yet |
| 10 | shikhar | 17 | no attack yet |
| 11 | SHÃDÓW | 16 | no attack yet |
| 12 | Tushar | 16 | no attack yet |
| 13 | Anu Hindoliya | 15 | no attack yet |
| 14 | lokesh | 15 | no attack yet |
| 15 | L. N. HA | 18 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.