ClAnNiNg ArOuNd
★45 · 100% · 27/15 attacks
vs
All4one #4
★45 · 100% · 24/15 attacks
Match Analysis
ClAnNiNg ArOuNd and All4one #4 tied on both stars and destruction.
Town Hall matchup
ClAnNiNg ArOuNd15.9 avg
All4one #415.7 avg
Attack efficiency
ClAnNiNg ArOuNd27/15 attacks · 100% of max stars
All4one #424/15 attacks · 100% of max stars
Unused attacks
ClAnNiNg ArOuNd: HanGil
All4one #4: XXANFERNYXX, A4 ☆ Easy-JJ ☆
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
ClAnNiNg ArOuNd
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | boomers | 18 | ★1 · 76%★3 · 100% |
| 2 | Patty | 18 | ★3 · 100%★3 · 100% |
| 3 | Sundown | 18 | ★3 · 100%★3 · 100% |
| 4 | sno2 | 17 | ★3 · 100%★1 · 93% |
| 5 | J-Man | 16 | ★3 · 100%★3 · 100% |
| 6 | Bizom_st | 16 | ★3 · 100%★3 · 100% |
| 7 | Eliot | 16 | ★1 · 62%★1 · 61% |
| 8 | SundownLame | 16 | ★3 · 100%★3 · 100% |
| 9 | Snowmann | 16 | ★3 · 100%★3 · 100% |
| 10 | Mike | 16 | ★2 · 62%★3 · 100% |
| 11 | max | 15 | ★3 · 100%★3 · 100% |
| 12 | dea | 15 | ★3 · 100% |
| 13 | Janny | 14 | ★3 · 100%★3 · 100% |
| 14 | Nukesys | 15 | ★3 · 100%★3 · 100% |
| 15 | HanGil | 13 | no attack yet |
All4one #4
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Blue A4O | 18 | ★3 · 100% |
| 2 | Tom A4O | 18 | ★3 · 100%★1 · 88% |
| 3 | A4O Bram | 18 | ★3 · 100%★3 · 100% |
| 4 | XXANFERNYXX | 17 | no attack yet |
| 5 | Porthos316 | 16 | ★3 · 100%★2 · 87% |
| 6 | monicadpz | 16 | ★3 · 100%★3 · 100% |
| 7 | MASTER HAHA | 16 | ★3 · 100%★3 · 100% |
| 8 | TommeRox | 16 | ★3 · 100%★3 · 100% |
| 9 | XXTerminatorXX | 16 | ★1 · 74% |
| 10 | DoneerMaster | 15 | ★3 · 100%★2 · 87% |
| 11 | T-Rox A4O | 14 | ★3 · 100%★2 · 84% |
| 12 | TR_BarnacleBoy | 14 | ★2 · 60%★2 · 87% |
| 13 | TR_Gnomsky | 15 | ★3 · 100%★3 · 100% |
| 14 | Zuighaas #7 | 13 | ★3 · 100%★3 · 100% |
| 15 | A4 ☆ Easy-JJ ☆ | 13 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.