ClashismCoC
War Matches · Ended · 20v20

Perfect Order

60 · 100% · 32/20 attacks

vs

Siths Revenge#4

60 · 100% · 31/20 attacks

Match Analysis

Perfect Order and Siths Revenge#4 tied on both stars and destruction.

Town Hall matchup
Perfect Order17.9 avg
Siths Revenge#417.9 avg
Attack efficiency
Perfect Order32/20 attacks · 100% of max stars
Siths Revenge#431/20 attacks · 100% of max stars
Best attack
Rune (Perfect Order) — 3 · 100%
SR Turbo (Siths Revenge#4) — 3 · 100%
Unused attacks

Perfect Order: beast <3 three, Rullator Jan, Q ★Beast★ 3.0

Siths Revenge#4: Bert, Rafli, TheLegend27, Stijnus

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

Perfect Order

#PlayerTHAttacks
1Fluffy Buddha18
3 · 100%3 · 100%
2beast <318
3 · 100%3 · 100%
3vidal18
3 · 100%2 · 86%
4Rune18
3 · 100%1 · 96%
5EkkoAlwaysNoob18
3 · 100%3 · 100%
6beast <3 two18
3 · 100%3 · 100%
7Knut18
2 · 75%
8beast <3 three18no attack yet
9AD.00718
3 · 100%3 · 100%
10Braggs18
3 · 100%3 · 100%
11Cray18
2 · 90%3 · 100%
12⚡️Rullo⚡️18
3 · 100%3 · 100%
13G シ18
2 · 72%3 · 100%
14Phetter18
2 · 71%2 · 53%
15KAMP Brian18
2 · 94%
16Blåknute18
3 · 100%2 · 99%
17KAMP Tony18
2 · 95%3 · 100%
18Rullator Jan18no attack yet
19Q ★Beast★ 3.017no attack yet
20Mikael217
3 · 100%2 · 80%

Siths Revenge#4

#PlayerTHAttacks
1Koning Julian18
3 · 100%3 · 100%
2Bert18no attack yet
3JoramZooo18
3 · 100%3 · 100%
4Woeter18
3 · 100%1 · 93%
5Crusader18
3 · 100%3 · 100%
6Broomstick18
3 · 100%2 · 85%
7Rafli18no attack yet
8Liquidation18
3 · 100%3 · 100%
9bouboyz18
2 · 90%3 · 100%
10Gerrie18
3 · 100%3 · 100%
11TheLegend2718no attack yet
12Hermanovic 02018
2 · 87%2 · 76%
13Umma 0118
2 · 98%
14Bingo18
3 · 100%2 · 99%
15Tooin11118
2 · 95%3 · 100%
16PATRICKMATELTIE18
3 · 100%3 · 100%
17Stijner200218
3 · 100%2 · 97%
18SR Turbo18
3 · 100%3 · 100%
19Stijnus17no attack yet
20Sr4 Donation17
2 · 69%3 · 100%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.