●FireStart●
★45 · 100% · 22/15 attacks
vs
cromador carlit
★45 · 100% · 26/15 attacks
Match Analysis
●FireStart● and cromador carlit tied on both stars and destruction.
Town Hall matchup
●FireStart●14.3 avg
cromador carlit14.3 avg
Attack efficiency
●FireStart●22/15 attacks · 100% of max stars
cromador carlit26/15 attacks · 100% of max stars
Unused attacks
●FireStart●: ⚡DARWINS⚡, Pepinillo, ALEX
cromador carlit: espinal, XxmortįzxX
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
●FireStart●
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Nicolas'Pineda9 | 18 | ★2 · 78%★3 · 100% |
| 2 | Antonio 12_96 | 16 | ★3 · 100%★3 · 100% |
| 3 | Nic-Killer94 | 16 | ★3 · 100%★3 · 100% |
| 4 | MECINYER GAMER | 15 | ★3 · 100%★3 · 100% |
| 5 | ⚡DARWINS⚡ | 15 | no attack yet |
| 6 | Brayan C. | 14 | ★3 · 100% |
| 7 | tomas | 14 | ★3 · 100%★3 · 100% |
| 8 | Chino_Crazy | 14 | ★1 · 89% |
| 9 | Ruch | 14 | ★2 · 84%★1 · 92% |
| 10 | Saraby ❤️ | 14 | ★3 · 100%★3 · 100% |
| 11 | ANTOVCITO 2 | 13 | ★2 · 96%★2 · 97% |
| 12 | Carlos | 13 | ★2 · 85%★3 · 100% |
| 13 | Antonio12_96 | 13 | ★3 · 100%★3 · 100% |
| 14 | Pepinillo | 13 | no attack yet |
| 15 | ALEX | 13 | no attack yet |
cromador carlit
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | CorazonDeLeon | 18 | ★3 · 100%★3 · 100% |
| 2 | chiki | 16 | ★3 · 100%★3 · 100% |
| 3 | Nullity | 16 | ★3 · 100%★3 · 100% |
| 4 | nio | 15 | ★3 · 100%★2 · 70% |
| 5 | Enma Town | 15 | ★3 · 100%★1 · 74% |
| 6 | espinal | 14 | no attack yet |
| 7 | kekirox | 14 | ★3 · 100%★3 · 100% |
| 8 | Neco_ZP | 14 | ★1 · 43%★1 · 33% |
| 9 | JOSEA | 14 | ★3 · 100%★3 · 100% |
| 10 | ugne | 14 | ★2 · 62%★2 · 79% |
| 11 | XxmortįzxX | 13 | no attack yet |
| 12 | efra | 13 | ★3 · 100%★2 · 91% |
| 13 | d4ng3r | 13 | ★3 · 100%★3 · 100% |
| 14 | x:agus:x | 13 | ★3 · 100%★2 · 68% |
| 15 | Paula | 12 | ★1 · 31%★1 · 36% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.