Crucial Fate
★43 · 97.2% · 29/15 attacks
vs
كونت الظلام
★13 · 39.333332% · 12/15 attacks
Match Analysis
Crucial Fate won by 30 stars.
Town Hall matchup
Crucial Fate17.8 avg
كونت الظلام17.7 avg
Attack efficiency
Crucial Fate29/15 attacks · 96% of max stars
كونت الظلام12/15 attacks · 29% of max stars
Unused attacks
كونت الظلام: Hamed Almany, إشتباك^^, ابوعمر, الاسطورة, LY7محمد الزياني, 3⭐⭐⭐محمد زياني, أبو محمد الملك, صقر حلب, كونت الظلام @
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Crucial Fate
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | D'maestro | 18 | ★3 · 100%★2 · 77% |
| 2 | ali@£li | 18 | ★2 · 89% |
| 3 | Archit shah | 18 | ★3 · 100%★3 · 100% |
| 4 | Jitu Bhai | 18 | ★3 · 100%★3 · 100% |
| 5 | Thor | 18 | ★2 · 70%★2 · 83% |
| 6 | vinit | 18 | ★2 · 75%★2 · 65% |
| 7 | ¥¥@€£ | 18 | ★3 · 100%★2 · 72% |
| 8 | TANAJI | 18 | ★3 · 100%★1 · 64% |
| 9 | Loki | 18 | ★2 · 68%★2 · 88% |
| 10 | RISHI | 18 | ★3 · 100%★1 · 66% |
| 11 | ★★★ NILESH ♡♡♡ | 18 | ★3 · 100%★2 · 55% |
| 12 | warmachine 72 | 18 | ★2 · 59%★2 · 52% |
| 13 | M○N$T€R B○¥ | 17 | ★3 · 100%★3 · 100% |
| 14 | Hamdan | 17 | ★3 · 100%★3 · 100% |
| 15 | ikbal | 17 | ★2 · 62%★2 · 54% |
كونت الظلام
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Moaaz2 | 18 | ★1 · 85%★1 · 66% |
| 2 | moaaz | 18 | ★3 · 100%★1 · 92% |
| 3 | steve | 18 | ★2 · 65%★2 · 89% |
| 4 | Hamed Almany | 18 | no attack yet |
| 5 | إشتباك^^ | 18 | no attack yet |
| 6 | ابوعمر | 18 | no attack yet |
| 7 | زعيم المكاسب | 18 | ★1 · 79%★2 · 82% |
| 8 | Legendaryhero | 18 | ★1 · 48%★1 · 59% |
| 9 | الاسطورة | 18 | no attack yet |
| 10 | LY7محمد الزياني | 18 | no attack yet |
| 11 | 3⭐⭐⭐محمد زياني | 18 | no attack yet |
| 12 | أبو محمد الملك | 18 | no attack yet |
| 13 | صهيب | 17 | ★1 · 76%★2 · 86% |
| 14 | صقر حلب | 17 | no attack yet |
| 15 | كونت الظلام @ | 16 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.