Eustace’s Glory
★45 · 100% · 26/15 attacks
vs
99BlackBalloons
★42 · 96.333336% · 27/15 attacks
Match Analysis
Eustace’s Glory won by 3 stars.
Town Hall matchup
Eustace’s Glory18.0 avg
99BlackBalloons18.0 avg
Attack efficiency
Eustace’s Glory26/15 attacks · 100% of max stars
99BlackBalloons27/15 attacks · 93% of max stars
Unused attacks
Eustace’s Glory: Old Man Rob, Eustace
99BlackBalloons: mixkingdom
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Eustace’s Glory
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Shinfoo | 18 | ★3 · 100%★3 · 100% |
| 2 | Andy Sprog | 18 | ★2 · 83%★3 · 100% |
| 3 | Noob | 18 | ★3 · 100%★1 · 42% |
| 4 | fooshin2000 | 18 | ★2 · 73%★2 · 87% |
| 5 | Numquam | 18 | ★1 · 79%★2 · 97% |
| 6 | Old Man Jim | 18 | ★3 · 100%★3 · 100% |
| 7 | Bronco Country | 18 | ★2 · 96%★1 · 43% |
| 8 | John Wick | 18 | ★3 · 100%★3 · 100% |
| 9 | Jimmy goose | 18 | ★3 · 100%★1 · 77% |
| 10 | Old Man Rocky | 18 | ★1 · 78%★3 · 100% |
| 11 | Clash Clinic | 18 | ★3 · 100%★3 · 100% |
| 12 | Old Man Rob | 18 | no attack yet |
| 13 | Calculated | 18 | ★3 · 100%★3 · 100% |
| 14 | Eustace | 18 | no attack yet |
| 15 | Andy Dufresne | 18 | ★3 · 100%★2 · 83% |
99BlackBalloons
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Battle Blimp | 18 | ★3 · 100%★1 · 86% |
| 2 | 빅토르 | 18 | ★3 · 100%★3 · 100% |
| 3 | mixkingdom | 18 | no attack yet |
| 4 | AweSoMe. | 18 | ★3 · 100%★1 · 89% |
| 5 | JayRich1981 | 18 | ★2 · 61%★2 · 93% |
| 6 | dahiya | 18 | ★3 · 100%★3 · 100% |
| 7 | Meghdad | 18 | ★3 · 100%★3 · 100% |
| 8 | ya bish | 18 | ★3 · 100%★2 · 78% |
| 9 | Benjithefox | 18 | ★3 · 100%★2 · 91% |
| 10 | Boss | 18 | ★1 · 48%★1 · 74% |
| 11 | KEEPER | 18 | ★1 · 57%★2 · 58% |
| 12 | Ashwin | 18 | ★1 · 70% |
| 13 | Kenno | 18 | ★2 · 59%★2 · 73% |
| 14 | sanju | 18 | ★2 · 74%★2 · 98% |
| 15 | 빅토르 | 18 | ★3 · 100%★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.