PerfecTeam ll
★45 · 100% · 28/15 attacks
vs
Euskadi 2014
★45 · 100% · 26/15 attacks
Match Analysis
PerfecTeam ll and Euskadi 2014 tied on both stars and destruction.
Town Hall matchup
PerfecTeam ll17.7 avg
Euskadi 201416.9 avg
Attack efficiency
PerfecTeam ll28/15 attacks · 100% of max stars
Euskadi 201426/15 attacks · 100% of max stars
Unused attacks
PerfecTeam ll: Renaud7015
Euskadi 2014: Busserillo
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
PerfecTeam ll
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | PFT❤️COCO | 18 | ★3 · 100%★2 · 90% |
| 2 | Renaud7015 | 18 | no attack yet |
| 3 | PFT❤️将軍Akaza浪人 | 18 | ★3 · 100%★3 · 100% |
| 4 | ⚜️Dxz⚜️ | 18 | ★3 · 100%★3 · 100% |
| 5 | PFT❤️Seto | 18 | ★3 · 100%★3 · 100% |
| 6 | PFT REDWING | 18 | ★1 · 88%★2 · 98% |
| 7 | PFT⚡️Rag⭐️Stark | 18 | ★3 · 100%★3 · 100% |
| 8 | 将軍Lekiller225浪人 | 18 | ★3 · 100%★3 · 100% |
| 9 | L'abruti | 18 | ★2 · 75%★3 · 100% |
| 10 | PFT❤️ZenoN | 18 | ★1 · 6%★1 · 8% |
| 11 | BERSERKER AK | 18 | ★2 · 71%★1 · 80% |
| 12 | Mr Wolf.3 | 17 | ★2 · 73%★1 · 49% |
| 13 | All4Pote | 18 | ★3 · 100%★3 · 100% |
| 14 | All4Pote | 16 | ★3 · 100%★3 · 100% |
| 15 | PFT❤️CARNAG3 | 16 | ★2 · 85%★2 · 92% |
Euskadi 2014
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Ane | 18 | ★3 · 100%★3 · 100% |
| 2 | GAZU | 18 | ★2 · 85%★2 · 71% |
| 3 | Dancuer | 18 | ★3 · 100%★3 · 100% |
| 4 | Wilmeer | 18 | ★2 · 95%★3 · 100% |
| 5 | Guir | 18 | ★2 · 99%★3 · 100% |
| 6 | Guirnaldet | 18 | ★3 · 100%★3 · 100% |
| 7 | Leire | 18 | ★3 · 100%★3 · 100% |
| 8 | I’m Not Joseph | 18 | ★2 · 75%★3 · 100% |
| 9 | IRAULTZ | 18 | ★1 · 85%★2 · 97% |
| 10 | nolascoTop | 18 | ★2 · 87% |
| 11 | LotsATuna857935 | 18 | ★3 · 100%★3 · 100% |
| 12 | Punk Karra | 17 | ★2 · 87%★3 · 100% |
| 13 | Leo | 16 | ★2 · 98%★3 · 100% |
| 14 | Busserillo | 12 | no attack yet |
| 15 | Roronoa Zoro | 10 | ★0 · 22% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.