ミ⭐ƬΉΣ MΣGΛ⭐彡
★45 · 100% · 26/15 attacks
vs
KING OF CLASH
★45 · 100% · 21/15 attacks
Match Analysis
ミ⭐ƬΉΣ MΣGΛ⭐彡 and KING OF CLASH tied on both stars and destruction.
Town Hall matchup
ミ⭐ƬΉΣ MΣGΛ⭐彡9.0 avg
KING OF CLASH8.9 avg
Attack efficiency
ミ⭐ƬΉΣ MΣGΛ⭐彡26/15 attacks · 100% of max stars
KING OF CLASH21/15 attacks · 100% of max stars
Unused attacks
ミ⭐ƬΉΣ MΣGΛ⭐彡: Thors, Anthony
KING OF CLASH: SS, opopoploloss, Spanglocity
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
ミ⭐ƬΉΣ MΣGΛ⭐彡
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Daniel X R | 10 | ★3 · 100%★3 · 100% |
| 2 | CeroSiete | 9 | ★3 · 100%★3 · 100% |
| 3 | chombotc | 9 | ★3 · 100%★3 · 100% |
| 4 | Nico | 9 | ★3 · 100%★3 · 100% |
| 5 | Ripseey | 9 | ★3 · 100%★3 · 100% |
| 6 | Thors | 9 | no attack yet |
| 7 | NEFTALI | 9 | ★2 · 81%★1 · 63% |
| 8 | Anthony | 8 | no attack yet |
| 9 | eudomax.1 | 9 | ★3 · 100%★2 · 65% |
| 10 | eudomax.2 | 9 | ★1 · 80%★3 · 100% |
| 11 | eudomax.5 | 9 | ★2 · 60%★3 · 100% |
| 12 | eudomax.4 | 9 | ★1 · 75%★3 · 100% |
| 13 | eudomax.3 | 9 | ★1 · 86%★1 · 83% |
| 14 | eudomax.7 | 9 | ★1 · 56%★3 · 100% |
| 15 | eudomax.6 | 9 | ★0 · 40%★3 · 100% |
KING OF CLASH
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | DrowsyMercenary | 10 | ★3 · 100%★3 · 100% |
| 2 | VALAK | 9 | ★3 · 100% |
| 3 | ClasherOner | 9 | ★2 · 86%★3 · 100% |
| 4 | Bossmaniaco | 9 | ★0 · 47%★3 · 100% |
| 5 | SS | 9 | no attack yet |
| 6 | jennie | 9 | ★3 · 100%★3 · 100% |
| 7 | Asor | 9 | ★3 · 100%★3 · 100% |
| 8 | Jack | 9 | ★1 · 64% |
| 9 | bhavy | 9 | ★1 · 60%★0 · 37% |
| 10 | opopoploloss | 9 | no attack yet |
| 11 | Spanglocity | 9 | no attack yet |
| 12 | jesabell | 9 | ★1 · 75% |
| 13 | KING OF CLASH | 9 | ★3 · 100%★3 · 100% |
| 14 | Vivaan | 8 | ★3 · 100%★3 · 100% |
| 15 | Ahad | 8 | ★3 · 100%★3 · 100% |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.