ClashismCoC
War Matches · Ended · 20v20

Dark P.E.K.K.A

60 · 100% · 34/20 attacks

vs

Elite As One!

52 · 90.1% · 35/20 attacks

Match Analysis

Dark P.E.K.K.A won by 8 stars.

Town Hall matchup
Dark P.E.K.K.A17.6 avg
Elite As One!17.6 avg
Attack efficiency
Dark P.E.K.K.A34/20 attacks · 100% of max stars
Elite As One!35/20 attacks · 87% of max stars
Best attack
BobooS2k (Dark P.E.K.K.A) — 3 · 100%
TCaptainTryHard (Elite As One!) — 3 · 100%
Unused attacks

Dark P.E.K.K.A: JJ CARRILLO, Facu_Pillin, SAIYAN

Elite As One!: SALTY--SACKS, Reno

Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.

Dark P.E.K.K.A

#PlayerTHAttacks
1shaka de virgo18
1 · 68%2 · 93%
2✨Dark Roni✨18
3 · 100%3 · 100%
3rama18
3 · 100%2 · 91%
4⭐DARK KING⭐18
1 · 37%2 · 52%
5Conflee18
3 · 100%3 · 100%
6BobooS2k18
3 · 100%3 · 100%
7JJ CARRILLO18no attack yet
8Sin Limites 418
3 · 100%1 · 24%
9《Poyroysus》18
2 · 96%2 · 85%
10Dark Supremo18
3 · 100%1 · 25%
11ODIN GodOfGods⭐18
3 · 100%3 · 100%
12✨Roni✨18
3 · 100%3 · 100%
13Ragnar Lothbrok18
3 · 100%3 · 100%
14Facu_Pillin18no attack yet
15Danok21118
3 · 100%3 · 100%
16♠️DARK CROWLEY♠18
1 · 69%2 · 60%
17❄DARK SNOW❄18
1 · 33%2 · 53%
18Maikol Braian18
3 · 100%3 · 100%
19yrvin c18
3 · 100%1 · 76%
20SAIYAN11no attack yet

Elite As One!

#PlayerTHAttacks
1Lionhearted 2.018
3 · 100%3 · 100%
2ALPHAMIKFOXTRT18
2 · 98%3 · 100%
3Sage x DirtyD18
1 · 92%2 · 86%
4joey18
3 · 100%3 · 100%
5sherrel18
3 · 100%3 · 100%
61 118
1 · 65%2 · 79%
7Dave18
2 · 63%2 · 82%
8NotAlrite18
2 · 76%2 · 79%
9ZEUS18
2 · 66%2 · 52%
10TCaptainTryHard18
3 · 100%2 · 68%
11silentcontrol18
3 · 100%1 · 95%
12Bryce18
2 · 75%1 · 93%
13mr awesome18
1 · 89%3 · 100%
14steelshady18
2 · 92%1 · 97%
15warriorflight18
3 · 100%1 · 68%
16Blunt18
1 · 44%2 · 58%
17SALTY--SACKS18no attack yet
18Joepa313118
1 · 77%1 · 92%
19Reno15no attack yet
20Joey2Chainzz13
3 · 100%

Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.