Legión Mexica
★45 · 100% · 29/15 attacks
vs
BINUS DIE HARD
★45 · 100% · 25/15 attacks
Match Analysis
Legión Mexica and BINUS DIE HARD tied on both stars and destruction.
Town Hall matchup
Legión Mexica16.6 avg
BINUS DIE HARD15.9 avg
Attack efficiency
Legión Mexica29/15 attacks · 100% of max stars
BINUS DIE HARD25/15 attacks · 100% of max stars
Unused attacks
BINUS DIE HARD: —Nyxara⃫⃟⃤, thanos
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
Legión Mexica
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | atrlolpx | 18 | ★3 · 100%★3 · 100% |
| 2 | el matador 701 | 18 | ★1 · 96%★2 · 90% |
| 3 | TuNoMeteCabra | 18 | ★3 · 100%★3 · 100% |
| 4 | atrlolpxy | 18 | ★3 · 100%★3 · 100% |
| 5 | THE BEST "047" | 18 | ★2 · 90%★3 · 100% |
| 6 | SoyRunnRunn | 18 | ★3 · 100%★3 · 100% |
| 7 | Burned79 | 17 | ★3 · 100%★3 · 100% |
| 8 | Borrego:v | 17 | ★3 · 100%★3 · 100% |
| 9 | ❤valentina COC❤ | 17 | ★1 · 91%★3 · 100% |
| 10 | MAGNO | 16 | ★3 · 100%★2 · 73% |
| 11 | KEVIN | 16 | ★2 · 93%★3 · 100% |
| 12 | 007 J | 17 | ★2 · 95%★2 · 97% |
| 13 | Loritao | 15 | ★3 · 100%★1 · 79% |
| 14 | ☪️Hades | 13 | ★3 · 100%★1 · 43% |
| 15 | SmathN1 | 13 | ★3 · 100% |
BINUS DIE HARD
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | vian tan | 18 | ★2 · 87%★3 · 100% |
| 2 | Four | 18 | ★3 · 100%★3 · 100% |
| 3 | ANDILQ | 18 | ★3 · 100%★3 · 100% |
| 4 | Cerbelisk | 18 | ★3 · 100%★3 · 100% |
| 5 | Charlie | 18 | ★3 · 100%★2 · 88% |
| 6 | taring putih | 17 | ★3 · 100% |
| 7 | SiPadangs | 17 | ★2 · 95%★3 · 100% |
| 8 | Fernando | 17 | ★0 · 49%★3 · 100% |
| 9 | —Nyxara⃫⃟⃤ | 17 | no attack yet |
| 10 | JEONG GR | 16 | ★3 · 100%★3 · 100% |
| 11 | notthechozen1 | 15 | ★3 · 100%★2 · 82% |
| 12 | Plankton | 15 | ★2 · 63%★2 · 90% |
| 13 | Edryni | 13 | ★2 · 61%★2 · 91% |
| 14 | MzMzNasiPadang | 13 | ★3 · 100%★1 · 78% |
| 15 | thanos | 8 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.