cromador carlit
★45 · 100% · 26/15 attacks
vs
●FireStart●
★45 · 100% · 22/15 attacks
Match Analysis
cromador carlit and ●FireStart● tied on both stars and destruction.
Town Hall matchup
cromador carlit14.3 avg
●FireStart●14.3 avg
Attack efficiency
cromador carlit26/15 attacks · 100% of max stars
●FireStart●22/15 attacks · 100% of max stars
Unused attacks
cromador carlit: espinal, XxmortįzxX
●FireStart●: ⚡DARWINS⚡, Pepinillo, ALEX
Built from what we actually recorded — Town Hall levels, stars, and destruction. The CoC API doesn't expose troop or spell composition per attack, so this doesn't guess at "what army they used," only what's real.
cromador carlit
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | CorazonDeLeon | 18 | ★3 · 100%★3 · 100% |
| 2 | chiki | 16 | ★3 · 100%★3 · 100% |
| 3 | Nullity | 16 | ★3 · 100%★3 · 100% |
| 4 | nio | 15 | ★3 · 100%★2 · 70% |
| 5 | Enma Town | 15 | ★3 · 100%★1 · 74% |
| 6 | espinal | 14 | no attack yet |
| 7 | kekirox | 14 | ★3 · 100%★3 · 100% |
| 8 | Neco_ZP | 14 | ★1 · 43%★1 · 33% |
| 9 | JOSEA | 14 | ★3 · 100%★3 · 100% |
| 10 | ugne | 14 | ★2 · 62%★2 · 79% |
| 11 | XxmortįzxX | 13 | no attack yet |
| 12 | efra | 13 | ★3 · 100%★2 · 91% |
| 13 | d4ng3r | 13 | ★3 · 100%★3 · 100% |
| 14 | x:agus:x | 13 | ★3 · 100%★2 · 68% |
| 15 | Paula | 12 | ★1 · 31%★1 · 36% |
●FireStart●
| # | Player | TH | Attacks |
|---|---|---|---|
| 1 | Nicolas'Pineda9 | 18 | ★2 · 78%★3 · 100% |
| 2 | Antonio 12_96 | 16 | ★3 · 100%★3 · 100% |
| 3 | Nic-Killer94 | 16 | ★3 · 100%★3 · 100% |
| 4 | MECINYER GAMER | 15 | ★3 · 100%★3 · 100% |
| 5 | ⚡DARWINS⚡ | 15 | no attack yet |
| 6 | Brayan C. | 14 | ★3 · 100% |
| 7 | tomas | 14 | ★3 · 100%★3 · 100% |
| 8 | Chino_Crazy | 14 | ★1 · 89% |
| 9 | Ruch | 14 | ★2 · 84%★1 · 92% |
| 10 | Saraby ❤️ | 14 | ★3 · 100%★3 · 100% |
| 11 | ANTOVCITO 2 | 13 | ★2 · 96%★2 · 97% |
| 12 | Carlos | 13 | ★2 · 85%★3 · 100% |
| 13 | Antonio12_96 | 13 | ★3 · 100%★3 · 100% |
| 14 | Pepinillo | 13 | no attack yet |
| 15 | ALEX | 13 | no attack yet |
Tracked live from the Clash of Clans API — rosters and attacks are recorded as the war happens, not reconstructed after the fact.