Town Hall Comparison
TH15 vs TH16
Defenses that change
| Defense | TH15 | TH16 |
|---|---|---|
| Air Defense | 4 | 4 |
| Air Sweeper | 2 | 2 |
| Archer Tower | 8 | 4 |
| Bomb Tower | 2 | 2 |
| Cannon | 7 | 3 |
| Eagle Artillery | 1 | 1 |
| Hidden Tesla | 5 | 5 |
| Inferno Tower | 3 | 3 |
| Monolith | 1 | 1 |
| Mortar | 4 | 4 |
| Multi-Archer Tower | — | 2 |
| Ricochet Cannon | — | 2 |
| Scattershot | 2 | 2 |
| Spell Tower | 2 | 2 |
| Wizard Tower | 5 | 5 |
| X-Bow | 4 | 4 |
Walls: 325 → 325
Traps: 44 → 44
War-weight scaling
Using the same transparent 1.15-per-level heuristic used in War Room (not Supercell's real matchmaking, which is undisclosed): a single TH16 member weighs about 1.15× a single TH15 member in that formula.
TH15 attack strategies
- Super Witch Bowler Smash Tier A
- Dragon Rider Balloon Air Tier S
- Root Rider Rush Tier S
- Electro Titan Bowler Tier A
TH16 attack strategies
- Hydra (Mass Dragon Riders) Tier S
- Root Rider Queen Charge Tier S
- Root Rider Thrower Spam Tier S
- Dragon Rider Electro Titan Tier A