Town Hall Comparison
TH10 vs TH11
Defenses that change
| Defense | TH10 | TH11 |
|---|---|---|
| Air Defense | 4 | 4 |
| Air Sweeper | 2 | 2 |
| Archer Tower | 7 | 8 |
| Bomb Tower | 2 | 2 |
| Cannon | 6 | 7 |
| Eagle Artillery | — | 1 |
| Hidden Tesla | 4 | 4 |
| Inferno Tower | 2 | 2 |
| Mortar | 4 | 4 |
| Wizard Tower | 4 | 5 |
| X-Bow | 3 | 4 |
Walls: 275 → 300
Traps: 30 → 31
War-weight scaling
Using the same transparent 1.15-per-level heuristic used in War Room (not Supercell's real matchmaking, which is undisclosed): a single TH11 member weighs about 1.15× a single TH10 member in that formula.
TH10 attack strategies
- Zap Quake Dragons Tier S
- Mass Miners Tier A
- Bowler Golem Ground Tier A
- Lava Loon Earthquake Tier S
TH11 attack strategies
- Yeti Smash Tier S
- Electro Dragons Tier A
- Bowler Witch Ground Tier A
- Mass Lava Loon Tier S