ClashismCoC
TH8 · War Base

TH8 War Base

War

A centralized core design: the Town Hall sits walled behind the base's heaviest defenses (Mortar, Wizard Tower), forcing attackers to fight through the strongest compartment to secure a 3-star.

CannonCannonCannonCannonCannonArcher TowerArcher TowerArcher TowerArcher TowerArcher TowerMortarMortarMortarMortarAir DefenseAir DefenseAir DefenseWizard TowerWizard TowerWizard TowerHidden TeslaHidden TeslaHidden TeslaAir SweeperBomb TowerResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTown Hall (TH8)
Town HallAir DefenseAir SweeperArcher TowerBomb TowerCannonHidden TeslaMortarWizard TowerResource / army buildingTrap

Defenses

  • Cannon×5
  • Archer Tower×5
  • Mortar×4
  • Air Defense×3
  • Wizard Tower×3
  • Hidden Tesla×3
  • Air Sweeper×1
  • Bomb Tower×1

Walls & Traps

  • Walls×225
  • Traps×23

Why this works

  1. 1Keep the Town Hall behind your Mortar, Wizard Tower — a 3-star requires breaking the hardest compartment, not just the outer ring.
  2. 2Spread single-target defenses so no single funnel collapses more than two or three of them at once.
  3. 3Anti-air coverage should reach every corner — an uncovered edge is a free air 3-star.
  4. 4Place a few traps right where attackers are forced to funnel between compartments.