ClashismCoC
TH6 · War Base

TH6 War Base

War

A centralized core design: the Town Hall sits walled behind the base's heaviest defenses (Mortar, Wizard Tower), forcing attackers to fight through the strongest compartment to secure a 3-star.

CannonCannonCannonArcher TowerArcher TowerArcher TowerMortarMortarAir DefenseAir DefenseWizard TowerWizard TowerAir SweeperResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTown Hall (TH6)
Town HallAir DefenseAir SweeperArcher TowerCannonMortarWizard TowerResource / army buildingTrap

Defenses

  • Cannon×3
  • Archer Tower×3
  • Mortar×2
  • Air Defense×2
  • Wizard Tower×2
  • Air Sweeper×1

Walls & Traps

  • Walls×125
  • Traps×11

Why this works

  1. 1Keep the Town Hall behind your Mortar, Wizard Tower — a 3-star requires breaking the hardest compartment, not just the outer ring.
  2. 2Spread single-target defenses so no single funnel collapses more than two or three of them at once.
  3. 3Anti-air coverage should reach every corner — an uncovered edge is a free air 3-star.
  4. 4Place a few traps right where attackers are forced to funnel between compartments.