ClashismCoC
TH18 · War Base

TH18 War Base

War

A centralized core design: the Town Hall sits walled behind the base's heaviest defenses (Monolith, Spell Tower, Super Wizard Tower), forcing attackers to fight through the strongest compartment to secure a 3-star.

Archer TowerArcher TowerMortarMortarMortarMortarAir DefenseAir DefenseAir DefenseAir DefenseWizard TowerWizard TowerHidden TeslaHidden TeslaHidden TeslaHidden TeslaHidden TeslaAir SweeperAir SweeperBomb TowerBomb TowerX-BowX-BowX-BowX-BowInferno TowerInferno TowerInferno TowerScattershotScattershotRicochet CannonRicochet CannonRicochet CannonMonolithMulti-Archer TowerMulti-Archer TowerMulti-Archer TowerFirespitterFirespitterSpell TowerSpell TowerMulti-Gear TowerRevenge TowerSuper Wizard TowerSuper Wizard TowerResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingResource / Army BuildingTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTrapTown Hall (TH18)
Town HallAir DefenseAir SweeperArcher TowerBomb TowerFirespitterHidden TeslaInferno TowerMonolithMortarMulti-Archer TowerMulti-Gear TowerRevenge TowerRicochet CannonScattershotSpell TowerSuper Wizard TowerWizard TowerX-BowResource / army buildingTrap

Defenses

  • Archer Tower×2
  • Mortar×4
  • Air Defense×4
  • Wizard Tower×2
  • Hidden Tesla×5
  • Air Sweeper×2
  • Bomb Tower×2
  • X-Bow×4
  • Inferno Tower×3
  • Scattershot×2
  • Ricochet Cannon×3
  • Monolith×1
  • Multi-Archer Tower×3
  • Firespitter×2
  • Spell Tower×2
  • Multi-Gear Tower×1
  • Revenge Tower×1
  • Super Wizard Tower×2

Walls & Traps

  • Walls×325
  • Traps×47

Why this works

  1. 1Keep the Town Hall behind your Monolith, Spell Tower, Super Wizard Tower — a 3-star requires breaking the hardest compartment, not just the outer ring.
  2. 2Spread single-target defenses so no single funnel collapses more than two or three of them at once.
  3. 3Anti-air coverage should reach every corner — an uncovered edge is a free air 3-star.
  4. 4Place a few traps right where attackers are forced to funnel between compartments.