TH18 · War Base
TH18 War Base
A centralized core design: the Town Hall sits walled behind the base's heaviest defenses (Monolith, Spell Tower, Super Wizard Tower), forcing attackers to fight through the strongest compartment to secure a 3-star.
Town Hall
Air Defense
Air Sweeper
Archer Tower
Bomb Tower
Firespitter
Hidden Tesla
Inferno Tower
Monolith
Mortar
Multi-Archer Tower
Multi-Gear Tower
Revenge Tower
Ricochet Cannon
Scattershot
Spell Tower
Super Wizard Tower
Wizard Tower
X-Bow
Resource / army building
TrapDefenses
- Archer Tower×2
- Mortar×4
- Air Defense×4
- Wizard Tower×2
- Hidden Tesla×5
- Air Sweeper×2
- Bomb Tower×2
- X-Bow×4
- Inferno Tower×3
- Scattershot×2
- Ricochet Cannon×3
- Monolith×1
- Multi-Archer Tower×3
- Firespitter×2
- Spell Tower×2
- Multi-Gear Tower×1
- Revenge Tower×1
- Super Wizard Tower×2
Walls & Traps
- Walls×325
- Traps×47
Why this works
- 1Keep the Town Hall behind your Monolith, Spell Tower, Super Wizard Tower — a 3-star requires breaking the hardest compartment, not just the outer ring.
- 2Spread single-target defenses so no single funnel collapses more than two or three of them at once.
- 3Anti-air coverage should reach every corner — an uncovered edge is a free air 3-star.
- 4Place a few traps right where attackers are forced to funnel between compartments.