TH16 · War Base
TH16 War Base
A centralized core design: the Town Hall sits walled behind the base's heaviest defenses (Scattershot, Monolith, Spell Tower), forcing attackers to fight through the strongest compartment to secure a 3-star.
Town Hall
Air Defense
Air Sweeper
Archer Tower
Bomb Tower
Cannon
Eagle Artillery
Hidden Tesla
Inferno Tower
Monolith
Mortar
Multi-Archer Tower
Ricochet Cannon
Scattershot
Spell Tower
Wizard Tower
X-Bow
Resource / army building
TrapDefenses
- Cannon×3
- Archer Tower×4
- Mortar×4
- Air Defense×4
- Wizard Tower×5
- Hidden Tesla×5
- Air Sweeper×2
- Bomb Tower×2
- X-Bow×4
- Inferno Tower×3
- Eagle Artillery×1
- Scattershot×2
- Ricochet Cannon×2
- Monolith×1
- Multi-Archer Tower×2
- Spell Tower×2
Walls & Traps
- Walls×325
- Traps×44
Why this works
- 1Keep the Town Hall behind your Scattershot, Monolith, Spell Tower — a 3-star requires breaking the hardest compartment, not just the outer ring.
- 2Spread single-target defenses so no single funnel collapses more than two or three of them at once.
- 3Anti-air coverage should reach every corner — an uncovered edge is a free air 3-star.
- 4Place a few traps right where attackers are forced to funnel between compartments.